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@CoderGamester CoderGamester commented Jan 8, 2025

New:

  • Added InteractableTextView script to allow linking text code execution, e.g open URLs in the broser

Changed:

  • Renamed AdjustScreenSizeFitter to AdjustScreenSizeFitterView to mark it as a View in the architecture conventions
  • Moved AdjustScreenSizeFitterView and NonDrawingView, SafeAreaHelperView to the Views folder and namespace to organize the codebase accordingly

Summary by CodeRabbit

Release Notes for Version 0.12.0

  • New Features

    • Introduced InteractableTextView for linking text to interactive actions like opening URLs
    • Added support for clickable text links in UI
  • Improvements

    • Reorganized views into a dedicated Views namespace
    • Renamed AdjustScreenSizeFitter to AdjustScreenSizeFitterView for clarity
  • Dependencies

    • Added TextMeshPro (version 3.0.9) to package dependencies

- Added *InteractableTextView* script to allow linking text code execution, e.g open URLs in the broser

**Changed**:
- Renamed *AdjustScreenSizeFitter* to *AdjustScreenSizeFitterView* to mark it as a View in the architecture conventions
- Moved *AdjustScreenSizeFitterView* and *NonDrawingView*, *SafeAreaHelperView* to the Views folder and namespace to organize the codebase accordingly
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coderabbitai bot commented Jan 8, 2025

📝 Walkthrough

Walkthrough

This pull request introduces version 0.12.0 of the UiService package, focusing on code organization and adding a new interactive text functionality. The changes include relocating several view-related classes to a dedicated Views namespace, renaming AdjustScreenSizeFitter to AdjustScreenSizeFitterView, and introducing a new InteractableTextView script. The package now includes a TextMeshPro dependency to support the new interactive text feature.

Changes

File/Folder Change Summary
CHANGELOG.md Added version 0.12.0 entry with new script and namespace reorganization
Editor/NonDrawingViewEditor.cs Updated namespace import to GameLovers.UiService.Views
Runtime/GameLovers.UiService.asmdef Added new reference GUID
Runtime/Views/ New folder created for view-related classes
Runtime/Views/AdjustScreenSizeFitterView.cs Renamed class and updated namespace
Runtime/Views/InteractableTextView.cs New script for interactive text with link handling
Runtime/Views/NonDrawingView.cs Updated namespace
Runtime/Views/SafeAreaHelperView.cs Updated namespace
package.json Version bumped to 0.12.0, added TextMeshPro dependency

Sequence Diagram

sequenceDiagram
    participant User
    participant InteractableTextView
    participant TMP_Text
    participant UnityEvent

    User->>InteractableTextView: Click on text
    InteractableTextView->>TMP_Text: Find link info
    TMP_Text-->>InteractableTextView: Return link details
    InteractableTextView->>UnityEvent: Trigger OnLinkedInfoClicked
Loading

Possibly related PRs

  • Release 0.11.0 #20: Introduces the original AdjustScreenSizeFitter class, which is now renamed and relocated

Poem

🐰 A rabbit's tale of code so bright,
Views dancing in namespace light!
InteractableText now clicks with glee,
Refactored paths, oh what could be!
Code hopping clean, a joyful sight! 🔗✨


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Actionable comments posted: 0

🧹 Nitpick comments (3)
Runtime/Views/InteractableTextView.cs (2)

15-25: Consider adding XML documentation for enum values.

While the class has documentation, the InteractableTextType enum values could benefit from XML documentation explaining when to use each mode.

 public enum InteractableTextType
 {
+    /// <summary>
+    /// Detects links that directly intersect with the click position
+    /// </summary>
     IntersectingLink,
+    /// <summary>
+    /// Detects the closest link to the click position
+    /// </summary>
     NearestLink
 }

33-51: Consider null checks and camera handling for world space canvas.

The click handling logic looks good, but there are two potential improvements:

  1. The comment about Canvas Camera suggests world space support, but the camera parameter is always null
  2. Consider adding null checks for the _text field
 public void OnPointerClick(PointerEventData eventData)
 {
-    // Get Canvas Camera if using WorldCamera view
+    if (_text == null) return;
+    
+    var camera = _text.canvas.renderMode == RenderMode.WorldSpace 
+        ? _text.canvas.worldCamera 
+        : null;
+
     var linkedText = -1;

     if (InteractableType == InteractableTextType.IntersectingLink)
     {
-        linkedText = TMP_TextUtilities.FindIntersectingLink(_text, eventData.position, null);
+        linkedText = TMP_TextUtilities.FindIntersectingLink(_text, eventData.position, camera);
     }
     else
     {
-        linkedText = TMP_TextUtilities.FindNearestLink(_text, eventData.position, null);
+        linkedText = TMP_TextUtilities.FindNearestLink(_text, eventData.position, camera);
     }
CHANGELOG.md (1)

9-14: Fix formatting in changelog entry.

There are a few minor issues to address:

  1. Line 10: "broser" is misspelled and "e.g" should be "e.g.,"
  2. Line 14: Consider adding a period at the end for consistency
-Added *InteractableTextView* script to allow linking text code execution, e.g open URLs in the broser
+Added *InteractableTextView* script to allow linking text code execution, e.g., open URLs in the browser
 
 **Changed**:
 - Renamed *AdjustScreenSizeFitter* to *AdjustScreenSizeFitterView* to mark it as a View in the architecture conventions
-- Moved *AdjustScreenSizeFitterView* and *NonDrawingView*, *SafeAreaHelperView* to the Views folder and namespace to organize the codebase accordingly 
+- Moved *AdjustScreenSizeFitterView* and *NonDrawingView*, *SafeAreaHelperView* to the Views folder and namespace to organize the codebase accordingly.
🧰 Tools
🪛 LanguageTool

[uncategorized] ~10-~10: The abbreviation “e.g.” (= for example) requires two periods.
Context: ...t to allow linking text code execution, e.g open URLs in the broser

Changed:...

(E_G)

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ca6f9a3 and 660c39a.

📒 Files selected for processing (11)
  • CHANGELOG.md (1 hunks)
  • Editor/NonDrawingViewEditor.cs (1 hunks)
  • Runtime/GameLovers.UiService.asmdef (1 hunks)
  • Runtime/Views.meta (1 hunks)
  • Runtime/Views/AdjustScreenSizeFitterView.cs (2 hunks)
  • Runtime/Views/AdjustScreenSizeFitterView.cs.meta (1 hunks)
  • Runtime/Views/InteractableTextView.cs (1 hunks)
  • Runtime/Views/InteractableTextView.cs.meta (1 hunks)
  • Runtime/Views/NonDrawingView.cs (1 hunks)
  • Runtime/Views/SafeAreaHelperView.cs (1 hunks)
  • package.json (1 hunks)
✅ Files skipped from review due to trivial changes (7)
  • Runtime/Views/NonDrawingView.cs
  • Editor/NonDrawingViewEditor.cs
  • Runtime/Views/InteractableTextView.cs.meta
  • Runtime/Views.meta
  • Runtime/Views/AdjustScreenSizeFitterView.cs.meta
  • Runtime/Views/AdjustScreenSizeFitterView.cs
  • Runtime/Views/SafeAreaHelperView.cs
🧰 Additional context used
🪛 LanguageTool
CHANGELOG.md

[uncategorized] ~10-~10: The abbreviation “e.g.” (= for example) requires two periods.
Context: ...t to allow linking text code execution, e.g open URLs in the broser

Changed:...

(E_G)

🔇 Additional comments (3)
Runtime/GameLovers.UiService.asmdef (1)

7-7: LGTM! TextMeshPro dependency correctly added.

The addition of the TextMeshPro reference is necessary for the new InteractableTextView feature.

Runtime/Views/InteractableTextView.cs (1)

1-14: LGTM! Well-structured class with appropriate dependencies.

The class is properly organized with necessary imports and implements IPointerClickHandler for click detection. The RequireComponent attribute ensures the TMP_Text dependency is met.

package.json (1)

5-5: LGTM! Version bump and dependencies are correct.

The version bump to 0.12.0 is appropriate for the new feature additions, and the TextMeshPro dependency is correctly specified.

Also applies to: 11-12

@CoderGamester CoderGamester merged commit 97e607d into master Jan 8, 2025
1 check passed
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2 participants