One Piece TCG data scraper written in Rust.
For practical reasons, data is kept in a separate repository: https://github.com/Coko7/op-tcg-data
#[derive(Debug, Deserialize, Serialize)]
pub struct Card {
pub id: String,
pub name: String,
pub rarity: CardRarity,
pub category: CardCategory,
// pub number: i32,
// #[serde(skip_serializing)]
// pub set_id: String,
// pub copyright: String,
// Images
pub img_url: String,
// pub illustration: CardIllustration,
// pub illustrator_name: String,
// Gameplay
pub colors: Vec<CardColor>,
pub cost: Option<i32>, // Only Character, Event and Stage (called life for Leader)
pub attributes: Vec<CardAttribute>, // Only Leader and Character
pub power: Option<i32>, // Only Leader and Character
pub counter: Option<i32>, // Only Character
pub types: Vec<String>,
pub effect: String,
pub trigger: Option<String>,
// pub notes: String,
}
Fields have been named following the terms used in the official rule book
When using jp
locale to fetch data, the scraper will likely fail when handling counter
or colors
values for some cards.
- Fetch card sets data
- Better error handling
- Fetch cards data for each card set (wip)
- Get card data for all card sets
- Organize and save cards data as JSON to files
- Add logs
- Support more card fields
- Download card images as well
- Make it locale-agnostic to be able to download data from Japanese and other versions
- Handle problems with the
jp
version (inconsistent cards data on official site)
- Handle problems with the
- Better configuration
- User friendly CLI
- Add tests