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Original file line number | Diff line number | Diff line change |
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#Client only settings, mostly things related to rendering | ||
[client] | ||
#Enable NeoForge to queue all chunk updates to the Chunk Update thread. | ||
#May increase FPS significantly, but may also cause weird rendering lag. | ||
#Not recommended for computers without a significant number of cores available. | ||
alwaysSetupTerrainOffThread = false | ||
#EXPERIMENTAL: Enable the NeoForge block rendering pipeline - fixes the lighting of custom models. | ||
experimentalForgeLightPipelineEnabled = false | ||
#When enabled, NeoForge will show any warnings that occurred during loading. | ||
showLoadWarnings = true | ||
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. | ||
useCombinedDepthStencilAttachment = false | ||
#[Deprecated for Removal] IPv6 addresses will always be compressed | ||
compressLanIPv6Addresses = true | ||
#Enable NeoForge to queue all chunk updates to the Chunk Update thread. | ||
#May increase FPS significantly, but may also cause weird rendering lag. | ||
#Not recommended for computers without a significant number of cores available. | ||
alwaysSetupTerrainOffThread = false | ||
#EXPERIMENTAL: Enable the NeoForge block rendering pipeline - fixes the lighting of custom models. | ||
experimentalForgeLightPipelineEnabled = false | ||
#When enabled, NeoForge will show any warnings that occurred during loading. | ||
showLoadWarnings = true | ||
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. | ||
useCombinedDepthStencilAttachment = false | ||
#[Deprecated for Removal] IPv6 addresses will always be compressed | ||
compressLanIPv6Addresses = true | ||
|
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