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[Feature Request] Let gearscript accept unit classes in addition to arsenal exports. #104

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Bubbus opened this issue Apr 6, 2022 · 1 comment · May be fixed by #229
Open

[Feature Request] Let gearscript accept unit classes in addition to arsenal exports. #104

Bubbus opened this issue Apr 6, 2022 · 1 comment · May be fixed by #229
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feature request This is a feature request from the community
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@Bubbus
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Bubbus commented Apr 6, 2022

Is your feature request related to a problem? Please describe.
It could be easier to define enemy factions if able to use pre-existing unit classes from editor.
The underlying setUnitLoadout command already supports this: https://community.bistudio.com/wiki/setUnitLoadout

Describe the solution you'd like
An alternative syntax to CREATE_LOADOUT and ADD_VARIANT which accepts strings representing unit class names.

Why is this this best way to solve the problem?
Right now the same trick is possible by placing the unit down and exporting their loadout in ace arsenal. This would make the process quicker and retain the unit's inherent loadout randomisation.

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@Bubbus Bubbus added the feature request This is a feature request from the community label Apr 6, 2022
@Bubbus Bubbus added this to the 1.7.0 milestone Mar 16, 2023
@dgibso29 dgibso29 self-assigned this Aug 15, 2023
@dgibso29
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I'll take a crack at this.

@Bubbus Bubbus modified the milestones: 1.7.0, 1.8.0 Dec 9, 2023
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