You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
It could be easier to define enemy factions if able to use pre-existing unit classes from editor.
The underlying setUnitLoadout command already supports this: https://community.bistudio.com/wiki/setUnitLoadout
Describe the solution you'd like
An alternative syntax to CREATE_LOADOUT and ADD_VARIANT which accepts strings representing unit class names.
Why is this this best way to solve the problem?
Right now the same trick is possible by placing the unit down and exporting their loadout in ace arsenal. This would make the process quicker and retain the unit's inherent loadout randomisation.
Additional context
🍆
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
It could be easier to define enemy factions if able to use pre-existing unit classes from editor.
The underlying
setUnitLoadout
command already supports this: https://community.bistudio.com/wiki/setUnitLoadoutDescribe the solution you'd like
An alternative syntax to
CREATE_LOADOUT
andADD_VARIANT
which accepts strings representing unit class names.Why is this this best way to solve the problem?
Right now the same trick is possible by placing the unit down and exporting their loadout in ace arsenal. This would make the process quicker and retain the unit's inherent loadout randomisation.
Additional context
🍆
The text was updated successfully, but these errors were encountered: