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[Feature] Make unit-classnames usable in gearscript (for non-player units only). #229

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@Bubbus Bubbus commented Oct 3, 2024

Resolves #104

Pull Request Description

When merged this pull request will:

  • Allow unit-classnames to be used in gearscript (for non-player units only).

Release Notes

Can now use unit classnames in gearscript (for non-player units only).

IMPORTANT

  • Testing has been completed as neccessary, depending on the nature & impact of the changes.

  • This changes a fundamental feasure so it needs extensive pre-release testing.

  • The Release Notes section below must be filled out appropriately to explain the changes made in this PR. This section will be used in Framework Changelogs.

  • If the contribution affects the wiki, please include your changes in this pull request so the wiki is consistently updated.

  • Contribution Guidelines are read, understood and applied.

  • Title of this PR uses our standard template [Descriptor] - Add|Fix|Improve|Change|Make|Remove {changes}.

@Bubbus Bubbus added the enhancement New feature or request label Oct 3, 2024
@Bubbus Bubbus added this to the 1.8.0 milestone Oct 3, 2024
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@Joecuronium Joecuronium left a comment

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I gave this a once-over and pulled it for a test, works as expected in local.
If it does not happen earlier I will trial this during a mish test some time and come back here.

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Successfully merging this pull request may close these issues.

[Feature Request] Let gearscript accept unit classes in addition to arsenal exports.
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