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Describe the bug
During the first LdB op, when trying to spawn units with the Zeus interface, the spawner would spawn one (1) base unit and not gearscript it. It did not try to spawn more than one, even if given the command to spawn a group, and gearscript never ran. Issue persisted after the HCs disconnected, units already spawned on HC needed to be deleted and respawned on the server to function again. To Reproduce
Steps to reproduce the behavior:
Start mission with HCs
Try spawning enemies from the CAFE3 Zeus interface
Watch as it may or not work (worked as expected 10 minutes before the above incident)
Non-Profit????
Expected behavior
itjustworkstoddhoward.png
Environmental Info(please complete the following information):
Looked through the related code today to see where it might be potentially failing - about all I can do locally.
Nothing obvious, but there is a fair amount to go through. Given that the reports say "works until it doesn't", I'm tempted to say it's some variable or parameter changing in a way we're not expecting. We'll need to test on a live HC with logs.
We don't use HCs in CA currently, so I'm thinking we push this back into 1.8.0 for now.
Describe the bug
During the first LdB op, when trying to spawn units with the Zeus interface, the spawner would spawn one (1) base unit and not gearscript it. It did not try to spawn more than one, even if given the command to spawn a group, and gearscript never ran. Issue persisted after the HCs disconnected, units already spawned on HC needed to be deleted and respawned on the server to function again.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
itjustworkstoddhoward.png
Environmental Info(please complete the following information):
Additional context
Thx Gibbs for reminding me.
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