A GUI frontend for libInfinite
libInfinite is based on HIMU by MontagueM (https://github.com/MontagueM/HaloInfiniteModuleUnpacker).
Making the contents of the module available by mounting them requires FUSE3 on linux or WinFSP on windows. This feature is optional though.
HIMU and HIME by MontagueM
detex by Harm Hanemaaijer and Contributors (see here for the license)
stb_image_write used for texture export, see source for authors
The 3D viewer requires OpenGL 4.6, but everything else works without it.
You probably have an old version of infiniteExplorer. Check if a nightly build (or a fresh build from source) works. If those still don't work, please open an issue if there isn't already one.
There probably was an update to WinFSP. Replace winfsp-x64.dll
with the file from C:\Program Files (x86)\WinFsp\bin\winfsp-x64.dll
, that should fix it.
The releases on github should be somewhat stable. To use them, download and unpack the archive and run the executable. The windows releases contain all required libraries, on linux, GTKmm3 has to be installed (at least version 3.24).
Nightly builds are currently only available for windows (if you'd like nighly builds for linux as well, please open an issue and I can add a job for linux too).
You can download the latest nightly build here with or here without fuse.
To run a nightly build, download the latest release, unpack it, and replace infiniteExplorer.exe with the exe from the nightly build.
Resource files likely won't be added very often as most things are done in code, including UI layout, but if the program crashes with an error saying some file could not be opened, download the missing file from this repository and place it in the location where the program is looking for it.
Building for linux is rather simple. Dependencies are
- gtkmm-3.0-dev
- linoodle liblinoodle.so needs to be copied into libInfinite/, as does oo2core_8_win64.dll
- libfuse3-dev (optional)
- glfw3 (libglfw3-dev)
- glew (libglew-dev)
- glm (libglm-dev)
- libassimp-dev
- libpng-dev
- libpng++-dev
to compile, run
mkdir build
cd build
cmake ..
make
InfiniteExplorer can be built on Windows using mingw64. Since at least GTK3.24 is needed, not all mingw64 packages will work, as some only provide older versions (Cygwin only has 3.22, which is too old). I recommend MSYS2.
The packages which have to be installed from MSYS2 are
mingw-w64-x86_64-gcc
mingw-w64-x86_64-gtkmm3
mingw-w64-x86_64-cmake
mingw-w64-x86_64-glew
mingw-w64-x86_64-glfw
mingw-w64-x86_64-glm
mingw-w64-x86_64-assimp
mingw-w64-x86_64-libpng
mingw-w64-x86_64-jsoncpp
The build process is like it is on linux, except that oodle has to be specified manually, and pkg-config doesn't work as nicely for WinFSP
mkdir build
cd build
env PKG_CONFIG_PATH="$PKG_CONFIG_PATH:/c/Program Files (x86)/WinFSP/lib" cmake -DOODLE_LIBRARY=<path/to/oodle.dll> -DDOWNLOAD_PNGPP=ON ..
make
Use cmake -DOODLE_LIBRARY=<path/to/oodle.dll> .. -DFUSE=OFF
to build without fuse.
You can run the resulting infiniteExplorer.exe from within the mingw64 shell, but if you want to use it outside of the mingw64 environment, you'll need to copy the required DLLs into the folder that the exe is in (I don't know for certain which ones are needed, I just copied all except the ones that didn't look like they were needed, so there are probably some unneeded ones in the releases). The gdk-pixbuf loaders have to be copied from the lib/ folder into a lib/ folder in the same directory as infiniteExplorer.exe, and the GSettings schema and icons have to be copied into a share/ folder. The libraries, pixbuf-loaders, GSettings schema and icon theme can just be copied from the mingw64 root.