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This repository has been archived by the owner on Jan 22, 2021. It is now read-only.

Version 3.0.0

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@CorrM CorrM released this 09 Jun 10:13
· 176 commits to master since this release
  • JsonEngine is system that's use josn files as container for main ue4 structs.
    • Since UE4 have different versions, some time ue4 structs changes.
    • That's make fix specific games problems is easy, since the most of problems because of UE4 Version structs changes.
    • So JsonEngine give me the ability to just create an other json file that's have the changed structs to override default structs to support any other UE4 version.
  • SDK generator ReWork is hard changes for sdk generator.
    • That's make the tool now faster than before significantly.
    • Easy to add and improve feature In the future.
  • Tool Debugging, it's to help fetching why tool crashed and generate file that's help to solve the problem.
  • New UI that give me some space to add new Features.
  • Address Veiwer is a hex viwer to dump memory arround to address pulled form the tool.
    • That's give you ability to check if your address is valid to use or not.
  • Add some UI labels.
    • Unreal Version: That's fetch which UE that game development with.
    • Win Title: Get window title of target game.
  • GObjects/GName Finder Improved.
    • Let GNames address that's pulled from the finder to be used directly without need to dereference it.
    • GObjects Finder now get GObjects chunks address.
  • SDK Generator Improved.
    • Fix some bugs that's case some problem or missed offsets.
    • Fix some code form that's slow the generating progress.
  • Performance improves.
    • GObjects/GName Finder now really faster and more stability.
    • Instance Logger now really faster and more stability.
    • SDK Generator now really faster and more stability.
  • BUGS.
    • Fix some UI bugs.
    • Fix some Finder bugs.