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Fs25 #1

Merged
merged 175 commits into from
Dec 22, 2024
Merged

Fs25 #1

merged 175 commits into from
Dec 22, 2024

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pvaiko
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@pvaiko pvaiko commented Nov 13, 2024

Just a quick pass to make the game run up with Courseplay. Still throwing many errors, mainly GUI.

The good people at Giants do not bother to publish documentation, scripts or debugger, as usual, why would they...

Peter Vaiko added 2 commits November 12, 2024 18:48
Looks like now some GUI elements can't be created
as the 22 profiles we used do not exist.
Commented out lots of GUI stuff with TODO 25, game now starts.
@Courseplay Courseplay locked as spam and limited conversation to collaborators Nov 13, 2024
@Courseplay Courseplay deleted a comment from KCHARRO Nov 13, 2024
@Courseplay Courseplay deleted a comment from KCHARRO Nov 13, 2024
@Courseplay Courseplay deleted a comment from teknogeek Nov 13, 2024
@Tensuko
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Tensuko commented Nov 13, 2024

Guys... chill.....

schwiti6190 and others added 29 commits December 20, 2024 22:31
Fixed hud keybind and removed controller gui setting for now
There is a tool with 54m in the Basegame so increase to max workWidth to 55m
Sharpen corners to default true
Removed the call to Autodrive's combineIsCallingDriver()
to check if the pipe needs to open. combineIsCallingDriver()
isn't doing anything other than checking
getIsCpHarvesterWaitingForUnload(), it isn't in any way
depends on the Autodrive state of the unloader, therefore,
it does not make a lot of sense, it just opens the pipe
unnecessarily.

Autodrive still can check if the CP harvester is waiting
for unload, and drive to the harvester. The trailer being
in the range will trigger opening the pipe.
Picked some thats totaly fine to change.
Moved strategies into new folder
@Tensuko Tensuko merged commit 2f93029 into main Dec 22, 2024
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4 participants