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Fs25 #1
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Looks like now some GUI elements can't be created as the 22 profiles we used do not exist.
Commented out lots of GUI stuff with TODO 25, game now starts.
Guys... chill..... |
Even the field scanner...
The good people at Giants removed the coroutine from their lua interpreter. Until they condescend to publish some documentation to figure out if they have a replacement, implement a dummy one which never yields. This will make the pathfinder always run synchronously, so it'll probably freeze the game until done.
The same good folks at Giants implemented the division to throw an error on zero, instead of returning math.huge or inf...
Help menu revisit
Fixed hud keybind and removed controller gui setting for now
There is a tool with 54m in the Basegame so increase to max workWidth to 55m Sharpen corners to default true
Some more adjustments
Removed the call to Autodrive's combineIsCallingDriver() to check if the pipe needs to open. combineIsCallingDriver() isn't doing anything other than checking getIsCpHarvesterWaitingForUnload(), it isn't in any way depends on the Autodrive state of the unloader, therefore, it does not make a lot of sense, it just opens the pipe unnecessarily. Autodrive still can check if the CP harvester is waiting for unload, and drive to the harvester. The trailer being in the range will trigger opening the pipe.
Picked some thats totaly fine to change.
Moved strategies into new folder
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Just a quick pass to make the game run up with Courseplay. Still throwing many errors, mainly GUI.
The good people at Giants do not bother to publish documentation, scripts or debugger, as usual, why would they...