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Too many waiting points error after opening game #449

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dbelcham opened this issue May 9, 2014 · 8 comments
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Too many waiting points error after opening game #449

dbelcham opened this issue May 9, 2014 · 8 comments
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@dbelcham
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dbelcham commented May 9, 2014

After a number of times (doesn't seem to be a set #) opening and closing the save game the courses will become unusable. When you open the game and try to run a course the error "Too many waiting points. Only 3 allowed" is shown and the course will not run. This happens with no user modification of the course during the last game and no modification between launching the current game and trying to run the course.

I am running MR 2.1 and trunk build of courseplay.

A broken copy of the courseplay.xml file is here: https://gist.github.com/dbelcham/89aec2aebca3727a389a

@JakobTischler
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Generelly loading multiple savegames after each other is not advised. Not just with Courseplay, but generally. Giants doesn't do a great job of resetting data when leaving a savegame, so each mod needs to take extra care to do it itself.

  1. Which mode are you using? From the course setup, I assume mode 9?
  2. In each savegame load, activate debug channel 12 before trying to start the course and post the lines printed.

@dbelcham
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  1. Shovel filling and emptying
  2. [dbg12 lp4527] Ursus 11024FL (Update to latest version #1): numWaitPoints=12, waitPoints[1]=3,
    numCrossingPoints=8
    [dbg12 lp4527] Ursus 11024FL (Update to latest version #1): validateCanSwitchMode(): drive=true,
    record=false, record_pause=false, customField.isCreated=false ==>
    canSwitchMode=false
    [dbg12 lp4528] Ursus 11024FL (Update to latest version #1): hasVarChanged(): changed variable
    "HUD1goOn" - old="nil", new="false"
    [dbg12 lp4529] Ursus 11024FL (Update to latest version #1): hasVarChanged(): changed variable
    "HUD1noWaitforFill" - old="nil", new="false"

On Sat, May 10, 2014 at 2:10 AM, Jakob Tischler notifications@github.comwrote:

  1. Which mode are you using?
  2. In each savegame load, activate debug channel 12 before trying to
    start the course and post the lines printed.


Reply to this email directly or view it on GitHubhttps://github.com//issues/449#issuecomment-42735848
.

@JakobTischler
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And which savegame load was that? Second? Also, are you sure you're not always loading the course again each savegame. The vehicle's last course is automatically loaded during a savegame load, so maybe you manually add the same course again and again?

@dbelcham
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That was the 2nd save game. It showed the "Too many waiting points" error
when I created those log entries.

On Sat, May 10, 2014 at 9:17 AM, Jakob Tischler notifications@github.comwrote:

And which savegame load was that? Second?


Reply to this email directly or view it on GitHubhttps://github.com//issues/449#issuecomment-42744553
.

@JakobTischler
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What about my other question?

Also, are you sure you're not always loading the course again each savegame. The vehicle's last course is automatically loaded during a savegame load, so maybe you manually add the same course again and again?

@dbelcham
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Not loading the course manually.

  1. open save game
  2. select vehicle
  3. open courseplay window
  4. click Drive Course
  5. get "Too many waiting points" error

On Sat, May 10, 2014 at 10:42 AM, Jakob Tischler
notifications@github.comwrote:

What about my other question?

Also, are you sure you're not always loading the course again each
savegame. The vehicle's last course is automatically loaded during a
savegame load, so maybe you manually add the same course again and again?


Reply to this email directly or view it on GitHubhttps://github.com//issues/449#issuecomment-42747038
.

@JakobTischler
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Ok, I can for the life of me not replicate your problem. Can you please send me your complete savegame?

@JakobTischler JakobTischler self-assigned this May 12, 2014
@JakobTischler
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Closed due to inactivity.

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