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Fix AD compatibility #7062 #7066

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merged 1 commit into from
Apr 5, 2021
Merged

Fix AD compatibility #7062 #7066

merged 1 commit into from
Apr 5, 2021

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pvaiko
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@pvaiko pvaiko commented Apr 5, 2021

  • Added explicit interface functions to stop/start the CP driver
  • When stopping/starting just check if CP is driving, don't worry about getIsAIActive()
    as that can be anything, especially when other mods setting it.

- Added explicit interface functions to stop/start the CP driver
- When stopping/starting just check if CP is driving, don't worry about getIsAIActive()
as that can be anything, especially when other mods setting it.
@pvaiko pvaiko requested a review from schwiti6190 April 5, 2021 13:22
@pvaiko pvaiko merged commit d849d17 into master Apr 5, 2021
pvaiko pushed a commit that referenced this pull request Apr 18, 2021
*  Mode 6 re-enabled for Kuhn Discolander, fixes #7023

    The fix for #6912 screwed this up. Instead of enabling all foldables
    for mode 6 and disabling sprayers/sowing machines, just enable
    tension belts, that should cover auto bale loader trailers.

*   Working width setting by 0.1 increments fixes #5997

    Working width can be set by 0.1 increments over 10 m when holding
    down the left Alt key.

 * MapHotspot improvements

    - moved setting to global settings
    - simplified setting
    - improved start/stop CP multiplayer code

*  Fixes a click to switch bug.
    Where the player farm ID after entering a vehicle was not set correctly in SP.

*  Check for exact fill nodes before using them (#7060)
    Fixes #7006

*  Reverse for AD courses #7026 (#7061)

    Trying to figure out where should the course be driven in reverse,
    based on the angle difference between two subsequent waypoints,
    similar to what AD does internally.

    Quite a fragile process, not really happy with it.

*   Fix AD compatibility (#7066)

    - Added explicit interface functions to stop/start the CP driver
    - When stopping/starting just check if CP is driving, don't worry about getIsAIActive()
    as that can be anything, especially when other mods setting it.

*  Salford Plow:
    Removed 'noReverse' as it tourned out it can be pushed backwards in 90 and 180 degree turns very easy.

*   Making the cotton harvesters work (#7077)
    - Some of them won't lower the cutter, for those, just lower manually before starting the CP driver.

*  Mode 2 fix for trucks #7074 (#7078)
    - check truck's own fill level, not just trailer

* Action event rework

- created new ActionEventConfig.xml file.

* small pr improvements

* fixes MP bug, when autodrive starts a CP driver.

Co-authored-by: Tensuko <theta-darkphoenix@gmx.net>
@Ringo2708
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Hallo,
ich habe ein Problem mit der CP v6.03.00053 bis hin zu v .000058. Bei erreichen des Feldes mit Autodrive, beginnt CP nicht automatisch mit der Feldarbeit, obwohl dieses im AD-Menü so eingestellt ist. Ich benutze AD v 1.1.08. Ein Feldkurs ist selbstverständlich in CP generiert. Das Fahrzeug lässt sich dann auch nicht mehr manuell steuern, erst wenn ich im CP Headup kurz auf "Abfahrer einstellen" und dann wieder auf "Abfahrer entlassen" klicke kann ich das Fahrzeug wieder manuell steuern. Mit der CP v6.03.00052 funktioniert alles ohne Probleme. In der log.txt ist kein Fehler. Gibt es dafür eine Lösung?
Vielen Dank
Ringo

@pvaiko
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pvaiko commented May 6, 2021

@Ringo2708 siehe #7125 (comment)

@pvaiko pvaiko deleted the issue-7062 branch May 17, 2021 15:06
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2 participants