Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change group name to CrossVL + win32 build fixes #48

Merged
merged 5 commits into from
Aug 24, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
22 changes: 11 additions & 11 deletions Core/Graphics/Renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
SetVertexShader_OPENGL(shader);
#elif defined (CGL_RHI_METAL)
SetVertexShader_METAL(shader);
SetVertexShader_METAL(shader);
#endif
}

Expand All @@ -116,7 +116,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
SetPixelShader_OPENGL(shader);
#elif defined (CGL_RHI_METAL)
SetPixelShader_METAL(shader);
SetPixelShader_METAL(shader);
#endif
}

Expand All @@ -135,7 +135,7 @@ namespace CGL::Graphics
#if defined(CGL_RHI_OPENGL)
glUseProgram(material.m_id);
#elif defined (CGL_RHI_METAL)
SetRenderPipeline_METAL();
SetRenderPipeline_METAL();
#endif
}

Expand All @@ -147,7 +147,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
SetVertexBuffer_OPENGL(buffer);
#elif defined (CGL_RHI_METAL)
SetVertexBuffer_METAL(buffer);
SetVertexBuffer_METAL(buffer);
#endif
}

Expand All @@ -158,7 +158,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
SetIndexBuffer_OPENGL(buffer);
#elif defined (CGL_RHI_METAL)
SetIndexBuffer_METAL(buffer);
SetIndexBuffer_METAL(buffer);
#endif
}

Expand All @@ -171,7 +171,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
ShaderCompileResult result = CompileVertexShader_OPENGL(source, outShader);
#elif defined (CGL_RHI_METAL)
ShaderCompileResult result = CompileVertexShader_METAL(source, outShader);
ShaderCompileResult result = CompileVertexShader_METAL(source, outShader);
#endif
ShaderCompiler::ReportResult(result, source.Name.data());
return result.Status == ShaderCompileStatus::Success || result.Status == ShaderCompileStatus::HasWarnings;
Expand All @@ -186,7 +186,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
ShaderCompileResult result = CompilePixelShader_OPENGL(source, outShader);
#elif defined (CGL_RHI_METAL)
ShaderCompileResult result = CompilePixelShader_METAL(source, outShader);
ShaderCompileResult result = CompilePixelShader_METAL(source, outShader);
#endif
ShaderCompiler::ReportResult(result, source.Name.data());
return result.Status == ShaderCompileStatus::Success || result.Status == ShaderCompileStatus::HasWarnings;
Expand All @@ -199,7 +199,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
return CreateVertexBuffer_OPENGL(source);
#elif defined (CGL_RHI_METAL)
return CreateVertexBuffer_METAL(source);
return CreateVertexBuffer_METAL(source);
#endif
}

Expand All @@ -210,7 +210,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
return CreateIndexBuffer_OPENGL(source);
#elif defined (CGL_RHI_METAL)
return CreateIndexBuffer_METAL(source);
return CreateIndexBuffer_METAL(source);
#endif
}

Expand Down Expand Up @@ -249,7 +249,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
Draw_OPENGL(vertexCount, startVertex);
#elif defined (CGL_RHI_METAL)
Draw_METAL(vertexCount, startVertex);
Draw_METAL(vertexCount, startVertex);
#endif
}

Expand All @@ -260,7 +260,7 @@ namespace CGL::Graphics
#elif defined(CGL_RHI_OPENGL)
DrawIndexed_OPENGL(indexCount, startIndex, baseVertex);
#elif defined (CGL_RHI_METAL)
DrawIndexed_METAL(indexCount, startIndex, baseVertex);
DrawIndexed_METAL(indexCount, startIndex, baseVertex);
#endif
}
}
24 changes: 12 additions & 12 deletions Core/Graphics/Renderer.h
Original file line number Diff line number Diff line change
Expand Up @@ -111,18 +111,18 @@ namespace CGL::Graphics
void BeginFrame_METAL();
void EndFrame_METAL();
void Resize_METAL(u32 width, u32 height);
void SetRenderPipeline_METAL();
void SetPrimitiveTopology_METAL(PrimitiveType topology);
void SetVertexShader_METAL(const VertexShader& shader);
void SetPixelShader_METAL(const PixelShader& shader);
void SetVertexBuffer_METAL(const VertexBuffer& buffer);
void SetIndexBuffer_METAL(const IndexBuffer& buffer);
ShaderCompileResult CompileVertexShader_METAL(const ShaderSource& source, VertexShader* outShader);
ShaderCompileResult CompilePixelShader_METAL(const ShaderSource& source, PixelShader* outShader);
VertexBuffer CreateVertexBuffer_METAL(const BufferSource& source);
IndexBuffer CreateIndexBuffer_METAL(const BufferSource& source);
void Draw_METAL(u32 vertexCount, u32 startVertex = 0);
void DrawIndexed_METAL(u32 indexCount, u32 startIndex = 0, u32 baseVertex = 0);
void SetRenderPipeline_METAL();
void SetPrimitiveTopology_METAL(PrimitiveType topology);
void SetVertexShader_METAL(const VertexShader& shader);
void SetPixelShader_METAL(const PixelShader& shader);
void SetVertexBuffer_METAL(const VertexBuffer& buffer);
void SetIndexBuffer_METAL(const IndexBuffer& buffer);
ShaderCompileResult CompileVertexShader_METAL(const ShaderSource& source, VertexShader* outShader);
ShaderCompileResult CompilePixelShader_METAL(const ShaderSource& source, PixelShader* outShader);
VertexBuffer CreateVertexBuffer_METAL(const BufferSource& source);
IndexBuffer CreateIndexBuffer_METAL(const BufferSource& source);
void Draw_METAL(u32 vertexCount, u32 startVertex = 0);
void DrawIndexed_METAL(u32 indexCount, u32 startIndex = 0, u32 baseVertex = 0);
METALRendererImpl* GetImpl() const;
#endif

Expand Down
2 changes: 1 addition & 1 deletion Core/xmake.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ target("VisualizerCore")

set_default(false)
set_kind("static")
set_group("CrossGL")
set_group("CrossVL")

add_packages("libsdl", "directxmath")
set_options("rhi")
Expand Down
2 changes: 1 addition & 1 deletion Samples/HelloTriangle/Assets/DirectX/HelloTriangleVS.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ struct VS_OUTPUT
VS_OUTPUT main(VS_INPUT input)
{
VS_OUTPUT output = (VS_OUTPUT)0;
output.Position = float4(input.Position, 1.0);
output.Position = input.Position;
output.Color = input.Color;
return output;
}
4 changes: 2 additions & 2 deletions Samples/SpinningCube/Assets/DirectX/SpinningCubeVS.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ cbuffer FrameData : register(b0)

struct VS_INPUT
{
float3 Position : POSITION;
float4 Position : POSITION;
float3 Color : COLOR0;
};

Expand All @@ -21,7 +21,7 @@ VS_OUTPUT main(VS_INPUT input)
{
VS_OUTPUT output = (VS_OUTPUT)0;

output.Position = float4(input.Position, 1.0);
output.Position = input.Position;
output.Position = mul(output.Position, WorldMatrix);
output.Position = mul(output.Position, ViewMatrix);
output.Position = mul(output.Position, ProjMatrix);
Expand Down
16 changes: 8 additions & 8 deletions Samples/SpinningCube/SpinningCube.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -70,42 +70,42 @@ namespace CGL
{
Graphics::VertexTypes::PositionColor
{
.Position = SM::Vector3(-1.0f, 1.0f, -1.0f),
.Position = SM::Vector4(-1.0f, 1.0f, -1.0f, 1.0f),
.Color = SM::Vector4(1.0f, 0.0f, 0.0f, 1.0f),
},
Graphics::VertexTypes::PositionColor
{
.Position = SM::Vector3(1.0f, 1.0f, -1.0f),
.Position = SM::Vector4(1.0f, 1.0f, -1.0f, 1.0f),
.Color = SM::Vector4(0.0f, 1.0f, 0.0f, 1.0f),
},
Graphics::VertexTypes::PositionColor
{
.Position = SM::Vector3(1.0f, 1.0f, 1.0f),
.Position = SM::Vector4(1.0f, 1.0f, 1.0f, 1.0f),
.Color = SM::Vector4(0.0f, 0.0f, 1.0f, 1.0f),
},
Graphics::VertexTypes::PositionColor
{
.Position = SM::Vector3(-1.0f, 1.0f, 1.0f),
.Position = SM::Vector4(-1.0f, 1.0f, 1.0f, 1.0f),
.Color = SM::Vector4(1.0f, 1.0f, 0.0f, 1.0f),
},
Graphics::VertexTypes::PositionColor
{
.Position = SM::Vector3(-1.0f, -1.0f, -1.0f),
.Position = SM::Vector4(-1.0f, -1.0f, -1.0f, 1.0f),
.Color = SM::Vector4(1.0f, 0.0f, 1.0f, 1.0f),
},
Graphics::VertexTypes::PositionColor
{
.Position = SM::Vector3(1.0f, -1.0f, -1.0f),
.Position = SM::Vector4(1.0f, -1.0f, -1.0f, 1.0f),
.Color = SM::Vector4(0.0f, 1.0f, 1.0f, 1.0f),
},
Graphics::VertexTypes::PositionColor
{
.Position = SM::Vector3(1.0f, -1.0f, 1.0f),
.Position = SM::Vector4(1.0f, -1.0f, 1.0f, 1.0f),
.Color = SM::Vector4(1.0f, 0.5f, 0.0f, 1.0f),
},
Graphics::VertexTypes::PositionColor
{
.Position = SM::Vector3(-1.0f, -1.0f, 1.0f),
.Position = SM::Vector4(-1.0f, -1.0f, 1.0f, 1.0f),
.Color = SM::Vector4(0.5f, 0.0f, 0.5f, 1.0f),
},
};
Expand Down
2 changes: 1 addition & 1 deletion xmake.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ set_languages("c17", "cxx23")
set_defaultmode("debug")

-- Project name and version
set_project("CrossGLVisualizer")
set_project("CrossVL")
set_version("0.0.1")

-- Enable all warnings and handle them as compilation errors
Expand Down
Loading