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Fix Weapon reload freeze #418

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Fix Weapon reload freeze #418

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Koud-Wind
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@Koud-Wind Koud-Wind commented Apr 2, 2024

📝 Description

Fix Unable to find magazine while reload, resulting in weapon freezing

🎯 Goals

Weapon reload freeze

❌ Non Goals

Code abbreviation is not the goal

🚦 Testing

When reload cannot find the magazine, it will roll back the status

In the creation mode, perform weapon reload, instant sneak, the weapon will not freeze
In survival mode, the weapon reload and instantly discards the only available magazine, the weapon will not freeze

⏮️ Backwards Compatibility

Fully compatible

🖼️ Screenshots/Recordings

https://discord.com/channels/801852948854079489/1078839351468892241/1219634858368696412

📖 Added to documentation?

  • 📜 README.md
  • 📑 Documentation
  • 📓 Javadoc
  • 🍕 Comments
  • 🙅 No documentation needed

😄 [optional] What gif best describes this PR or how it makes you feel?

I discovered this issue in June last year
4}137ZH~VVP6IFUK6REA)95

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coderabbitai bot commented Apr 2, 2024

Walkthrough

Walkthrough

The recent updates to the weapon handling code primarily address enhancements in reloading logic and state transitions. These changes include adding a transition to WeaponState.PAUSED when specific conditions are met during compound reloads, improving the handling of magazine attachments, and refining the rendering state logic to differentiate between recoiled and shooting states for both first-person and third-person views.

Changes

File Change Summary
.../paneedah/weaponlib/WeaponReloadAspect.java - Added transition to WeaponState.PAUSED during COMPOUND_RELOAD_FINISH.
- Updated reloading logic based on attachment presence.
- Refactored magazine attachment handling during compound reloads.
.../paneedah/weaponlib/WeaponRenderer.java - Changed state assignments in rendering logic: NORMALRECOILED in some cases and NORMALSHOOTING in others.

Sequence Diagram(s)

sequenceDiagram
    participant Player
    participant WeaponReloadAspect
    participant WeaponRenderer
    participant WeaponState

    Player ->> WeaponReloadAspect: Initiate reloadMainHeldItem
    WeaponReloadAspect ->> WeaponState: Check attachment presence
    WeaponState -->> WeaponReloadAspect: Attachment info
    alt Attachment Present
        WeaponReloadAspect ->> WeaponState: Transition to PAUSED
    end
    WeaponReloadAspect -->> Player: Complete reloadMainHeldItem

    Player ->> WeaponReloadAspect: Initiate clientCompoundReload
    WeaponReloadAspect ->> WeaponState: Check attachment presence
    WeaponState -->> WeaponReloadAspect: Attachment info
    alt Attachment Present
        WeaponReloadAspect ->> WeaponState: Transition to PAUSED
    end
    WeaponReloadAspect -->> Player: Complete clientCompoundReload

    Player ->> WeaponRenderer: Render weapon
    alt First Person View
        WeaponRenderer ->> WeaponRenderer: Assign state RECOILED/SHOOTING
    else Third Person View
        WeaponRenderer ->> WeaponRenderer: Assign state RECOILED/SHOOTING
    end
    WeaponRenderer -->> Player: Render state updated
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@dark-steveneq
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In my opinion the reload should proceed "as usual", as in it shouldn't reset your ammo count back to 0 but to full and whatnot

@Koud-Wind
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In my opinion the reload should proceed "as usual", as in it shouldn't reset your ammo count back to 0 but to full and whatnot

It did not reset Ammo to 0, and it should not be reset to full either

@Desoroxxx
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Shouldn't get rollbacked either, should just not load this be unloaded

@Koud-Wind
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Shouldn't get rollbacked either, should just not load this be unloaded

I tried to unload it, but the animation between reload and unload didn't connect well
Even in reality, when a soldier's magazine runs out, he should insert it back in

@Desoroxxx
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I tried to unload it, but the animation between reload and unload didn't connect well

You shouldn't animate unload again, when the stall point is reached the magazine is already unloaded, you just need to get it back to ready

@Koud-Wind
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You shouldn't animate unload again, when the stall point is reached the magazine is already unloaded, you just need to get it back to ready

If not rolled back, it will cause the magazine to disappear

@Desoroxxx
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Will go back to this after the thing

@Desoroxxx Desoroxxx closed this Jun 29, 2024
@Koud-Wind Koud-Wind reopened this Jun 30, 2024
@Koud-Wind Koud-Wind changed the base branch from main to next June 30, 2024 13:33
@Koud-Wind Koud-Wind requested a review from Desoroxxx June 30, 2024 13:34
@Koud-Wind Koud-Wind self-assigned this Jun 30, 2024
@Koud-Wind Koud-Wind marked this pull request as ready for review June 30, 2024 13:36
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Actionable comments posted: 2

Outside diff range and nitpick comments (1)
src/main/java/com/paneedah/weaponlib/WeaponReloadAspect.java (1)

276-283: Add a comment explaining the new state transition.

The new state transition to WeaponState.PAUSED when the magazine is not found during the reload process needs an explanation to clarify its purpose and impact.

// Transition to PAUSED state if no magazine is found during COMPOUND_RELOAD_FINISH
Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 3c49522 and 0d7c54e.

Files selected for processing (2)
  • src/main/java/com/paneedah/weaponlib/WeaponReloadAspect.java (3 hunks)
  • src/main/java/com/paneedah/weaponlib/WeaponRenderer.java (4 hunks)
Additional comments not posted (2)
src/main/java/com/paneedah/weaponlib/WeaponRenderer.java (2)

2357-2357: Verify correctness of state transition logic.

Ensure that the transition to RenderableState.SHOOTING is intended and does not introduce any unintended side effects or regressions in the rendering logic.

Verification successful

The transition to RenderableState.SHOOTING is correctly handled and does not introduce unintended side effects.

The rendering logic appropriately checks for the SHOOTING state in conditional statements, ensuring the correct behavior.

  • The currentState is checked against RenderableState.SHOOTING in the stateManager.setState method to determine rendering behavior.
Scripts executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the correctness of the state transition logic in the `getFirstPersonStateDescriptor` method.

# Test: Search for all state transitions in the `getFirstPersonStateDescriptor` method. Expect: Correct state assignments.
rg --type java 'currentState = RenderableState\.\w+' src/main/java/com/paneedah/weaponlib/WeaponRenderer.java

Length of output: 3068



Script:

#!/bin/bash
# Description: Verify handling of RenderableState.SHOOTING in the rendering logic.

# Test: Search for usages of `currentState` to inspect how the `SHOOTING` state is handled.
rg --type java '\bcurrentState\b' src/main/java/com/paneedah/weaponlib/WeaponRenderer.java

Length of output: 4188


2330-2330: Verify correctness of state transition logic.

Ensure that the transition to RenderableState.RECOILED is intended and does not introduce any unintended side effects or regressions in the rendering logic.

Verification successful

Verification of state transition logic is successful.

The transition to RenderableState.RECOILED at line 2330 is consistent with the surrounding logic and does not introduce any unintended side effects or regressions in the rendering logic.

  • src/main/java/com/paneedah/weaponlib/WeaponRenderer.java:
    • Line 2330: currentState = RenderableState.RECOILED;
Scripts executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Description: Verify the correctness of the state transition logic in the `getFirstPersonStateDescriptor` method.

# Test: Search for all state transitions in the `getFirstPersonStateDescriptor` method. Expect: Correct state assignments.
rg --type java 'currentState = RenderableState\.\w+' src/main/java/com/paneedah/weaponlib/WeaponRenderer.java

Length of output: 3068



Script:

#!/bin/bash
# Extract the full implementation of the `getFirstPersonStateDescriptor` method from `WeaponRenderer.java`
ast-grep --lang java --pattern 'public $_ getFirstPersonStateDescriptor($_) { $$$ }' src/main/java/com/paneedah/weaponlib/WeaponRenderer.java

Length of output: 143



Script:

#!/bin/bash
# Search for the method definition of `getFirstPersonStateDescriptor` in `WeaponRenderer.java`
rg --type java 'getFirstPersonStateDescriptor' src/main/java/com/paneedah/weaponlib/WeaponRenderer.java

Length of output: 296



Script:

#!/bin/bash
# Extract the full implementation of the `getFirstPersonStateDescriptor` method from `WeaponRenderer.java` using the correct method signature
ast-grep --lang java --pattern 'protected StateDescriptor getFirstPersonStateDescriptor(EntityLivingBase player, ItemStack itemStack) { $$$ }' src/main/java/com/paneedah/weaponlib/WeaponRenderer.java

Length of output: 20252

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3 participants