tuibox ("toybox") is a single-header terminal UI library, capable of creating mouse-driven, interactive applications on the command line.
It is completely dependency-free, using nothing other than ANSI escape sequences to handle parsing input and rendering the screen. Additionally, its individual parts work largely independently, meaning as much (or as little) of the library as is necessary can be used.
demo_basic.c: Basic button demo w/ truecolor background
- (Note: Ugly color banding is from GIF compression)
demo_bounce.c: Bouncing box using custom render loop
demo_drag.c: Click and drag
bdfedit, a bitmap font editor built using tuibox
:
colorslide, an RGBA/HSL/CMYK color picker built using tuibox
:
vt100utils, an ANSI graphics escape sequence encoder/decoder that can couple with tuibox
for content-aware text processing:
tuibox currently contains the following:
- Event-driven terminal render loop
- Mouse click and hover events on individual UI elements
- Keyboard events (including escape sequence events, such as arrow keys)
- Render caching (controlled by a user-defined dirty bit)
- Completely dependency-free, using pure ANSI escape sequences (no ncurses)
- Incrementally-adoptable -- rendering, events, and loops can all be used independently
The basic hierarchy of a UI looks like this:
- UI: A collection of screens
- Screen: A collection of boxes
- Box: Any UI element
- X/Y, width/height
- Render function
- Click event function (optional)
- Hover event function (optional)
- Arbitrary user data (see below example)
- Box: Any UI element
- Screen: A collection of boxes
- Main loop: Infinite
read()
loop gathering user input- Update: Parses user input and fires events (if applicable)
A complete example is as follows:
/* Global UI struct */
ui_t u;
/* Function that runs on box click */
void click(ui_box_t *b, int x, int y){
b->data1 = "you clicked me!";
ui_draw(&u);
}
/* Function that runs on box hover */
void hover(ui_box_t *b, int x, int y, int down){
b->data1 = "you hovered me!";
ui_draw(&u);
}
void stop(){
ui_free(&u);
exit(0);
}
int main(){
/* Initialize UI data structures */
ui_new(0, &u);
/* Add a new text box to screen 0 */
ui_text(
UI_CENTER_X, UI_CENTER_Y,
"hello world!",
0,
click, hover,
&u
);
/* Register an event on the q key */
ui_key("q", stop, &u);
/* Render the screen */
ui_draw(&u);
ui_loop(&u){
/* Check for mouse/keyboard events */
ui_update(&u);
}
return 0;
}
To compile all demos in one go:
$ make
$ ./demo_basic
$ ./demo_bounce
$ ./demo_drag