This is a simple 3D engine which aims to implement standard rendering features.
This project is a full C++ rewrite of my original C# 3D engine
- PBR Lighting
- Parallax Occlusion Mapping
- Skybox
- Point Light
- Directional Light
- Point Light Shadows
- Directional Light Shadows
- Denoising
- Viewport accumulation
- Parallax Occlusion Mapping or equivalent
- Normal Maps or equivalent
- Exposure
- Bloom
- AgX Tone-mapping
- Viewport
- Scene Hirarchy
- Inspector
- Asset Browser
- Transform
- Directional Light
- Point Light
Cyph3D only supports Windows. Support for any other OS is not currently planned.
- CMake 3.28+
- Ninja
- Latest MSVC (with the English Language Pack, vcpkg won't work otherwise, see microsoft/vcpkg#3842)
# To build (required)
cmake --preset Release
cmake --build --preset Release --target Cyph3D
# To install (optional)
cmake --build --preset Release --target install
This work by Cyphall is licensed under the Creative Commons Attribution Non Commercial Share Alike 4.0 International.
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