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Merge pull request #209 from alfeg/patch-1
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Typo in `MessagePack.UnityShims`
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neuecc authored Oct 24, 2019
2 parents f310e1f + 4806fa3 commit c5e3a80
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Expand Up @@ -1648,7 +1648,7 @@ In RPC, especially in real-time communication involving frequent transmission of

Also, taking advantage of the fact that both the client and the server run on C# and data stored on internal memory are expected to share the same layout, I added an option to do mapping through memory copy without serialization/deserialization in case of a value-type variable.

Especially in Unity, this is can combinate with `MessageaPack.UnityShims` package of NuGet.
Especially in Unity, this is can combinate with `MessagePack.UnityShims` package of NuGet.

```csharp
// It supports standard struct-type variables that are provided by Unity, such as Vector3, and arrays containing them, as well as custom struct-type variables and their arrays.
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