-
-
Notifications
You must be signed in to change notification settings - Fork 96
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #207 from minami110/main
AddTo support for Godot Node
- Loading branch information
Showing
1 changed file
with
32 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
using System; | ||
using Godot; | ||
|
||
namespace R3; | ||
|
||
public static class GodotNodeExtensions | ||
{ | ||
/// <summary> | ||
/// Dispose self on target node has bee tree exited. | ||
/// </summary> | ||
/// <param name="disposable"></param> | ||
/// <param name="node"></param> | ||
/// <typeparam name="T"></typeparam> | ||
/// <returns>Self disposable</returns> | ||
public static T AddTo<T>(this T disposable, Node node) where T : IDisposable | ||
{ | ||
// Note: Dispose when tree exited, so if node is not inside tree, dispose immediately. | ||
if (!node.IsInsideTree()) | ||
{ | ||
if (!node.IsNodeReady()) // Before enter tree | ||
{ | ||
GD.PrintErr("AddTo does not support to use before enter tree."); | ||
} | ||
|
||
disposable.Dispose(); | ||
return disposable; | ||
} | ||
|
||
node.TreeExited += () => disposable.Dispose(); | ||
return disposable; | ||
} | ||
} |