Add Godot-signal-as-observable mapper #199
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Extension methods and utility classes for easy conversion from a Godot signal to an observable.
Motivation
Although we can use
FromEvent
to create observable from any event:It:
Func<Action<T>, TDelegate> conversion
(= more boilerplate!) if the signal has more than one event argOnComplete
unless canceled by aCancellationToken
Prefer something easier:
Subject
'sOnNext
OnComplete
automatically, if theGodotObject
is aNode
and has exited treeSignalName
explicitly