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MENUDEF.TXT
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OptionMenu "PBVPV2MENU"
{
/*Statictextcentered*/title "PBVP v2 Menu"
Submenu "Version: V2.0i (7-2-2020)", "PBVPlog"
Submenu "Credits (updated: 7-2-2020)", "PBVPCredits"
StaticText ""
Statictext "FAQs"
Submenu "PBVP V2?", "PBVPV2FAQ"
Submenu "Compatibility?", "COMPATFAQ"
statictext ""
}
OptionMenu "PBVPlog"
{
Title "PBVP Changelog"
StaticText "We started over. This is the first release of v2."
StaticText "slot 2 weapons are finished"
StaticText "DEA.50 (v1) 1:1 model repaint"
StaticText "BDPistol (new)"
StaticText "SMG (new)"
Statictext "SSG (new)"
Statictext "DMR (new)"
Statictext "Excavator (Webursey's voxel pack)"
Statictext "Freeze Rifle (new)"
Statictext "Dtech rifle (new) <-- TossedHellRifle"
Statictext "Revolver (new)"
}
Optionmenu "PBVPCredits"
{
Title "PBVP TEAM"
STATICTEXT "For full list of credits, see the credits folder inside the pk3"
STATICTEXT "If you'd like to join, send me a DM of what you can do."
Statictext "If you use something from the mod, please credit the devs."
Statictext "A huge thanks to my Pap-pap who has given me a laptop to use."
Statictext "My workhorse broke down so I am very thankful for this."
Statictext "Also a shoutout to Thoth33 who helped me recover my data."
StaticText ""
StaticText "-----LEAD DEVELOPER-----", "darkred"
Statictext "D3X1K AXYZ"
STATICTEXT ""
STATICTEXT "-----VOXEL DEVELOPERS-----", "darkred"
STATICTEXT "UAC9000"
STATICTEXT "popguy12"
STATICTEXT "Carrot <-New", "gold"
STATICTEXT "BaitMasterWebursey <-New", "gold"
STATICTEXT "~DooMGuy_5th~", "darkgrey"
STATICTEXT ""
STATICTEXT "-----MODEL DEVELOPERS-----", "darkred"
STATICTEXT "H3LLW4LK3R(ST0PxistingN0W)"
STATICTEXT "UAC9000"
STATICTEXT ""
STATICTEXT "-----BUG TESTERS-----", "darkred"
STATICTEXT "[FedorableJew] SP4NK"
STATICTEXT "GOLDEN WARRIOR72"
STATICTEXT "Player1up"
STATICTEXT "TERMINAL*", "darkgrey"
STATICTEXT "scaryred24*", "darkgrey"
STATICTEXT "Farscryer*", "darkgrey"
STATICTEXT ""
STATICTEXT "[*] v1 Team", "darkgrey"
STATICTEXT ""
STATICTEXT "-----SPECIAL THANKS-----", "darkred"
STATICTEXT "The_Individualist > KVX to OBJ Convertion"
STATICTEXT "Etto > ACS Help"
STATICTEXT "Yamil > GL definitions, resources, and suggestions"
STATICTEXT "Zedek the Plague Doc. > Model Animation Mentor"
}
OptionMenu "PBVPV2FAQ"
{
TITLE "PBVP V2?"
StaticText ""
StaticText "Q: What is PBVP?", "gold"
StaticText "A: It is a Voxel Pack for Project Brutality 3.0."
StaticText ""
StaticText "Q: What is a Voxel(model)?", "gold"
StaticText "A: A Voxel(model) is a 3d model made of 3d pixels"
statictext "called voxels. The word voxel comes from the phrase"
statictext "(Vo)lumetric pi(xel)."
StaticText ""
StaticText "Q: v2? What happened to v1? Where's all the old HQ voxels?", "gold"
StaticText "[tl;dr] We decided to restart.", "darkred"
Statictext "A: v1 has a lot of great models in it, but it was too much"
StaticText "of a mixed bag in terms of quality. There was no standard"
StaticText "and so quality varied heavily. We were already trying to"
StaticText "convert over to polymesh. With over 300 voxels,"
StaticText "trying to standardize v1 was just not going to be feasible."
StaticText ""
StaticText "Q: Polymesh?", "gold"
StaticText "A: Polymesh models are 3d models that are built from a mesh of"
Statictext "polygons."
StaticText ""
StaticText "Q: Isn't this a Voxel pack?", "gold"
StaticText "A: Yes and no. It depends on what you think makes a voxel pack"
StaticText "a voxel pack. PBVP v2 does not use Voxeldef and kvx files."
StaticText ""
StaticText "Q: WELL THEN WHY IS THIS CALLED A VOXEL PACK?", "gold"
StaticText "[tl;dr] Visually, You won't be able to tell the difference.", "darkred"
StaticText "A: All models in the pack adhere to the style of voxel. As a"
StaticText "of fact, most of them are designed in a voxel editor. More"
StaticText "complex items may require a helping hand from polymesh models,"
StaticText "however it still goes through a voxel editor to be finished."
StaticText ""
StaticText "Q: So, why polymesh then?", "gold"
StaticText "A: ZDOOM based source ports are terrible at rendering voxels."
StaticText "Just 3 voxels can cause the game to become unplayable,"
StaticText "meanwhile, 20 of that same model in polymesh may cause slight"
StaticText "frame drops on a laptop from 2010."
}
OptionMenu "COMPATFAQ"
{
TITLE "Compatibility?"
StaticText ""
StaticText "Q: Is this compatible with [INSERT MOD/ADDON HERE]", "gold"
StaticText "A: Maybe... Maybe not. Give it a try. Please understand this is"
Statictext "for PB3.0 only."
StaticText ""
StaticText "Q: Is this compatible with [INSERT PB VERSION]", "gold"
StaticText "A: Maybe... Maybe not. If it isn't pb3.0, then no. PBVP"
Statictext "will not work with most gzdoom versions under 3.2.5."
StaticText ""
StaticText "Q: Is this compatible with [INSERT PORT]", "gold"
StaticText "A: Maybe... Maybe not. If it doesn't support OBJ then no."
StaticText ""
StaticText "Q: Is this compatible with BD?", "gold"
StaticText "A: Maybe... No. No It won't. PB3.0 has overgone a complete"
StaticText "overhaul of everything."
StaticText ""
StaticText "Q: Is this compatible with PBVP v1?", "gold"
StaticText "A: For now, yes. No guarantees, though."
}
AddOptionMenu "OptionsMenu"
{
Submenu "PB Voxel v2 Menu", "PBVPV2MENU"
}
Optionvalue "yesno"
{
0, "no"
1, "yes"
}