Skip to content

DCsunset/vscode-modal-editor

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

vscode-modal-editor

Open VSX VS Marketplace

Customizable extension to turn VS Code into a modal editor.

Installation

This extension is published on both Open VSX and VS Marketplace. You can install it via either registry.

You can also download the extension directly from GitHub releases.

To try the latest unpublished version, run the following commands in a shell (without comments):

# clone the repo
git clone https://github.com/DCsunset/vscode-modal-editor.git
cd vscode-modal-editor
# Install dependencies
npm i
# Build extension
npm run build

Then you should see a .vsix file in the same directory. Install it manually into VSCode and reload the window.

Usage

To use this extension, first you need to import keybindings. You can define your own keybindings based on the tutorial. Or you can use the preset in this repository as a start point.

You can put different keybindings in the preset directory (default is ~/.config/vscode-modal-editor), so that you can switch between them quickly.

To get started, you may want to try the helix preset provided in this repo. To load it, import the preset using URI directly: https://raw.githubusercontent.com/DCsunset/vscode-modal-editor/main/presets/helix.js

Features

  • Easy to customize your key type to emulate other modal editors.
  • Recursive keymaps (easy to add multi-stage keybindings)

Todo

  • Support binding commands to events

How it works

This extension can only capture normal characters typed in modes except for insert mode. For special keys like Esc, Ctrl or Alt, they are handled by VS Code directly. So if you want to bind those keys to commands, you can directly map them in keybindings.json.

This extension sets the context modalEditor.mode so you can use it in when conditions in keybinding.json.

Importing Keybindings

To add keybindings, you can create a config file in json, jsonc, or js format. (for js format, export the configuration object using module.exports).

To import existing keybindings, run the command "Modal Editor: Import Keybindings" from the command palette. You can select a file or use a URI.

There is a preset for helix in this repository. It is just a demo and you can easily create your own based on it.

Presets

The design of this extension mainly follows helix, so I create a preliminary preset for it. It doesn't implement all helix features and some actions may have slight differences.

You are encouraged to define your own keybindings since this extension aims at a general modal editor.

Commands

This extension define some extra VS commands. They are listed as follows:

Command Arguments Description
modalEditor.setMode string Set the current mode
modalEditor.setInsertMode - Set to insert mode (and clear selections if clearSelectionsOnInsertMode is enabled)
modalEditor.setNormalMode - Set to normal mode
modalEditor.setSelectMode - Set to select mode
modalEditor.setCommandMode - Set to command mode
modalEditor.setKeys string Change current key sequence without applying it. Value should be a js expression (useful for modifying unexecuted commands)
modalEditor.gotoLine number Go to the specified line
modalEditor.findText FindTextArgs Find and move cursor to text
modalEditor.cut YankArgs Cut the selection to a register
modalEditor.yank YankArgs Yank the selection to a register
modalEditor.paste PasteArgs Paste content from a register
modalEditor.delete - Delete content in selection
modalEditor.halfPageUp - Move cursor half page up
modalEditor.halfPageDown - Move cursor half page down
modalEditor.toUpperCase - Transform current selection(s) to upper case
modalEditor.toLowerCase - Transform current selection(s) to lower case
modalEditor.transform TransformArgs Transform current selection(s) using a user-defined function
modalEditor.clearSelections - Clear existing selections but keep all cursors
modalEditor.replayRecord string Replay last recorded key sequence
modalEditor.executeCommand Command Execute a command based on the current context
modalEditor.resetState - Reset internal state
modalEditor.importKeybindings - Import keybindings
modalEditor.importPreset string? Import keybindings from preset dir or a specified dir

Types defined in the above table:

type FindTextArgs = {
  /// String to find
  text: string,
  /// Whether to select text
  select: boolean,
  /// Whether to move till the text rather than to the text (default: false)
  till?: boolean,
  /// Within the ine of current cursor (default: false)
  withinLine?: boolean,
  /// Search backward (default: false)
  backward?: boolean,
  /// Whether to search using regex (default: false)
  regex?: boolean,
};

type YankArgs = {
  /**
   * Yank to a register (default: `"`)
   * (empty string for system clipboard)
   */
  register?: string
};

type PasteArgs = {
  /**
   * Paste from a register (default: `"`)
   * (empty string for system clipboard)
   */
  register?: string,
  /// Paste before the current selection
  before?: boolean
}

type TransformArgs = {
  /// A function for transforming text in selections.
  transformer: (_: string) => string
};

Settings

Various settings can be found in settings page by searching modalEditor.

One important setting is keybindingsInSettings. it decides whether this extension should store the current keybindings in User Settings. Default is true. If set to false, you may want to set autoloadPreset to a preset file that should be autoloaded on startup.

For the default mode, initial valid options are normal, insert, and select. If you add custom mode, you can also set it here. That's why its type is string instead of enum.

Styles are also customizable for each mode. To change the cursor style or status text for a mode, you can add the following settings to modalEditor.styles: (you can set just one property and the remaining properties are default values)

{
  "insert": {
    "cursorStyle": "line",
    "statusText": "-- insert --"
  }
}

Available cursor styles can be found here.

Tutorial to Customize Keybindings

Basics

There are 4 predefined modes (normal, insert, select, command) in this extension, but you are free to add more modes. Note that the mode name shouldn't start with underscore _ as it is reserved for other config.

Keybindings can be defined for all modes except for insert mode, because this extension will handle over to VS Code in insert mode.

Each key sequence can be prefixed with a number indicating the count. The count value will be stored in the CommandContext, which can be used in the js expression of ComplexCommand.

Command mode is another different mode because it maps a key sequence instead of each key to a command. It doesn't support sub-keymap or count prefix as well. A newline character is used to indicate the end of a command.

The keybindings object is defined in the following format (in TypeScript):

type Keymap = {
  [key: string]: Keymap | Command
}
type Keybindings = {
  [mode: string]: Keymap
}

The above definition means that each mode has a separate keymap, each keymap maps a key to a sub-keymap or a command. Recursive keymaps are useful to define multi-stage commands. Note that the key must be a single character. If you need map a key sequence to a command, you can use a recursive keymap.

Your config file should export a Keybindings object.

There's a special mode "" in Keybindings which means common keybindings. It is shared by all the modes (except insert mode), and it can be overwritten by other modes.

There's also a special key "" in Keymap which represents a wildcard character to match any character. It has the lowest priority and can be overwritten by other keys.

Commands

The command can be a string (which means a VS Code command), a list of commands, or a complex command object:

type ComplexCommand = {
  command: Command,
  /// args for that command (only if it's a simple command)
  args?: any,
  /// whether to use JS expression for args
  computedArgs?: boolean,
  /// condition to execute the above command
  when?: string,
  /// run this command for count times (a js expression)
  count?: string,
  /**
   * Whether to record the key sequence for this command in a register
   * (only works for top-level command)
   */
  record?: string
};

The arguments of a complex command can be a JS expression, which depends on the computedArgs field. For computed arguments, the args must be a string for JS expressions.

The condition when and count are also JS expressions.

Command Context

In the JS expression in a complex command, a context object _ctx is available.

The _ctx is defined as follows:

type Context = {
  // Key sequence to invoke this command or unexecuted keys
  keys: string,
  // Count of the current command
  count?: number,
  // cursor position before last command (undefined only when no editor is available)
  lastPos: vscode.Position | undefined,
  // current cursor position
  pos: vscode.Position | undefined,
  // get the line
  lineAt: (() => vscode.TextLine) | undefined,
  // primary selection before last command
  // (alias for lastSelections?.[0])
  lastSelection: vscode.Selection | undefined,
  // selections before last command
  lastSelections: readonly vscode.Selections[] | undefined,
  // current primary selection
  selection: vscode.Selection | undefined,
  // current selections
  selections: readonly vscode.Selections[] | undefined
  // language Id of current document
  languageId: string | undefined,
};

In order to use the context in VS Code keybindings.json, use the command modalEditor.executeCommand.

For example, to emulate alt+shift+c in helix, add the following to your keybindings.json:

{
    "key": "alt+shift+c",
    "command": "modalEditor.executeCommand",
    "args": [
        {
            "command": "editor.action.insertCursorAbove",
            "count": "_ctx.count"
        },
        "modalEditor.resetState"
    ]
}

Examples

Here is an example code snippet for helix.js preset:

// add count argument
function repeatable(command) {
  return {
    command,
    count: "_ctx.count"
  };
}

module.exports = {
  "": {
    // Common keybindings
    i: "modalEditor.setInsertMode",
  },
  normal: {
    // cursor movement
    h: repeatable("cursorLeft"),
    j: repeatable("cursorDown"),
    k: repeatable("cursorUp"),
    l: repeatable("cursorRight"),
    w: repeatable([
      "cancelSelection",
      "cursorWordStartRightSelect",
    ]),
    b: repeatable([
      "cancelSelection",
      "cursorWordStartLeftSelect"
    ]),
  }
}

So it maps some movement keys to some existing commands in VS Code, which leverages the built-in text manipulation. You can refer to the presets/helix.js for more examples.

With the power of JavaScript, you can also easily reference other keybindings in the keymap:

let keymap = {
  normal: {
    h: "cursorLeft",
    j: "cursorDown",
    k: "cursorUp",
    l: "cursorRight",
    w: [
      "cancelSelection",
      "cursorWordStartRightSelect",
    ]
    // using getter function (this can access keymap in the same level)
    get Y() { return [ this.h, this.w ]; }
  }
};
// or define other recursive keys in another stage
keymap.normal.Z = [ keymap.normal.h, keymap.normal.w ];

module.exports = keymap;

Migrations

From v1.9 to v1.10+

The setMode command no longer clear selections when changing to insert mode. Use setInsertMode or run clearSelections explicitly instead if you want to keep the old behaviour.

Contributing

Contributions to this repo are welcome. It's recommended to open an issue for discussion first if it's a new feature.

The commit messages should roughly follow Conventional Commits.

Acknowledgement

This extension is greatly inspired by ModalKeys and ModalEdit. This extension borrows a lot of ideas from them thanks to their detailed documentation.

The main difference between this extension and the above two is the philosophy: this extension tries to reuse most VS Code native commands and avoids adding more state control. This makes it easier to understand the code and further extend it.

The logo of this extension is modified based on the icon credited to Material Design Icons.

License

Copyright (C) 2022 DCsunset

Licensed under the AGPLv3 license.