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The following is accomplished:

  • Blueprints can now include reinforced walls and bolt throwers
  • Item value calculation for bolt thrower parts is corrected
  • autolabor job labors now correctly treat the new dye and siege related labors as busy, instead of other

The strings I decided on for the blueprints are as follows:
CW for reinforced walls as it is a variant of wall Cw, and Cr is taken for ramps.
it for bolt thrower, as i is the common prefix for siege engines, and ib is taken for ballistas.

Fixes #5635

@ab9rf ab9rf merged commit 6059dee into DFHack:develop Nov 16, 2025
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suspendmanager not working for Reinforced Walls

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