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Guidance for MacOS
To be able to run the application and operate in a virtual environment you need SMCE and Android Studio.
To be able to run the application on SMCE please refer to the following steps
Use Homebrew to get the necessary dependencies; in case you do not have it, you can install it by writing this following command in terminal.
bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
Now we need to install the SMCE's dependencies
brew install --cask cmake
brew install arduino-cli
# brew install openssl # Uncomment this one if your Apple-provided LibreSSL fails to work with SMCE
Now, you need a C++ compiler; AppleClang is the default compiler by CMake. To install AppleClang, use the following command in the terminal:
xcode-select --install
Now we need to install the SMCE-Godot app, go to this page --> download the latest .dmg for your chosen compiler --> Open it --> disregard the unknown source warning, and finally drag-n-drop the SMCE-Godot app into the Applications folder.
Now the MCE-Godot is ready to be launched from Launchpad, or from the Applications folder in Finder. Note: See this Apple support guide for troubleshooting developer identity barriers.