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chore(changelog): Adds changelog for 2.6.0
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cornerfarmer committed Aug 17, 2023
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2 changes: 1 addition & 1 deletion blenderproc/version.py
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""" Define the current BlenderProc version. """
__version__ = '2.5.0'
__version__ = '2.6.0'
28 changes: 27 additions & 1 deletion change_log.md
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# Version History

## Version 2.6.0 17th August 2023

- BOP toolkit is now tightly integrated into the the BOP writer:
- Ground truth masks and coco annotations are now directly calculated when calling the BOP writer
- Instead of using vispy for renderings the masks, we switched to pyrender which speeds up the process a lot
- rendering/physics log is now hidded per default and instead a pretty progress bar is shown
- upgrades to blender 3.3.1
- its now possible to render segmentation images in stereo mode
- adds method to MeshObject to convert to trimesh
- fixes rendering on cpu-only (thanks @muedavid)
- adds support for loading .glb/.gltf meshes (thanks @woodbridge)
- adds support for loading .fbx meshes (thanks @HectorAnadon)
- allows setting rotation for hdri backgrounds (thanks @saprrow)
- incorporate location changes to urdf local2world matrix calculations
- allows setting brightness for hdri backgrounds
- `bproc.object.sample_poses_on_surface()` now hides objects which could not be placed instead of deleting them
- removes duplicate categories and fixes segmentation id when writing scene_gt.json annotations in BOP writer (thanks @hansaskov)
- `get_all_cps()` now returns a proper dictionary (thanks @andrewyguo)
- replaces deprecated `np.bool` with bool (thanks @NnamdiN)
- refactoring of haven download script to support multithreading (thanks @hansaskov)
- fixes loading stl files in urdf files
- loading a .ply objects automatically sets the materials to its vertex color if no texture file was found.
- username is now retrieved in a more platform independent way (thanks @YouJiacheng)
- coco annotations are now nicely formatted (thanks @andrewyguo)
- object pose sampler now correctly sets rotation if mode on failer was set to `initial_pose`


## Version 2.5.0 20th September 2022
- segmentations are now done in the same call as any other render call, avoiding the loading of the objects for each pose
- added the kinect azure noise model, allowing for the creation of more realistic depth images
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- renaming `get_rotation` to `get_rotation_euler` and adding functions for setting the rotation matrix
- fix a bug in the move_origin_to_bottom_mean fct.


## Version 2.4.1 22th July 2022
- allow writing poses for robot links in the BopWriter
- loading .obj files now uses the faster importer
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