All my SA-MP libraries in one folder! The libraries mentioned here are supported by me and i may update them in future if there's any problem/bugs. Depends on priorty of library's importance and number of users.
Click on the embedded links to directly goto the following's page.
- filterscripts
- attachments.pwn - player attachment editor with preview model dialogs.
- throw_deagle.pwn - projectile.inc example script (throwing a desert eagle on ground).
- grenade_launcher.pwn - projectile.inc example script (Grenade launcher for M4).
- gamemodes
- base
- mysql.pwn - an advance MYSQL R41+ base gamemode
- sqlite.pwn - an advance SQLite base gamemode
- base
- includes
- include
- attachments.inc - player attachments auto remove while aiming with scope weapons (e.g. snipers)
- ban.inc - SQL based SA-MP ban system (hooks functions "Ban", "BanEx"). Supports both MYSQL and SQLite
- dialogs.inc - Adds in new dialog styles "DIALOG_STYLE_PREVMODEL" and "DIALOG_STYLE_PREVMODEL_LIST"
- dini2.inc - Improved dini processor with multi file processing and fast! *you can use this really)
- easydialog.inc - Emmet_'s easydialog improved version
- enterexit.inc - GTA Enter Exit replica done (reached 70%) (video: https://www.youtube.com/watch?v=BezTR39JzWw)
- gangzone.inc - GangZones with borders and interior & virtual world support
- gmenu.inc - GTA 5 styled menus with response control, even switching to one item to next
- kickban.inc - adds a delay in kick and ban function so messages and dialogs can be shown before executing (freeze player sync when function is used though to not allow packets to other players)
- lagcomp.inc - improves samp lagcomp response and detection vastly
- progress2.inc - SouthClaw's progress2 with global textdraw support and some minor changes for productivity!
- projectile.inc - Lets you create object physics simulation
- script_init.inc - callback called when script inits and exits with two macros for depicting if the script is a GAMEMODE or FILTERSCRIPT
- include