-
Notifications
You must be signed in to change notification settings - Fork 83
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Sign spawning 3 mobs instead of only 1 #321
Comments
I can't say for sure it is not a bug at the moment. I'm currently collecting issues on a to do list for the next release and will definitely have a look at this. |
Ok, so I just tried to move the sign just one block away and now it spawns only one boss as I wanted ! What a dumb solution lol I thought of changing the position of the sign because knowing that the plugin creates and saves his own map of the dungeon, and seeing that for some reason, while editing the dungeon, sometimes it would appear to be more than just one "DXL_Edit" world in my server folder, I thought it might be some kind of bug which would mix all those worlds together, making the sign spawn 3 bosses instead of just 1 ??? It might not be that the problem because the other signs triggered by distance in the same dungeon always worked fine. But when I needed to remove all the Mythic Mobs from the dungeon, sometimes there were removed more mobs than it should, because normally there are 9 mob in total but then I removed even 20 in some cases ! Anyway, I resolved the problem. Hope this information can help you for something... |
Another clue, sometimes in keep in memory an old save. Example : So everytime i want to test a change i do this : Usually, my last change are saved in this last play :) |
Another thing a bit strange : |
Hi,
I want to make a boss room. For that, a [Redstone] sign will transform into a redstone block when someone is near. That redstone block will trigger some command blocks in order to spawn particles and trigger another sign at the end of the circuit. That last sign is a [Trigger] sign which will trigger an [ExternalMob] sign in the room, spawning the boss.
The problem here is, for some reason, it spawns 3 bosses instead of just 1. The sign is marked this way:
[ExternalMob]
-BossName-
1,1,MM
T 1 --> "1" is the ID
I don't understand why that happens. I have other [ExternalMob] signs which are triggered by Distance and are working perfectly. But it seems that using the "Trigger" trigger makes it work differently ?
I already checked a lot of times the signs to be sure there isn't any mistake in the writing.
The text was updated successfully, but these errors were encountered: