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Several bugs when player quit the game right before server restart. #407
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No exceptions are found in the console. If there is only one [Mob] or [ExternalMob] indicated on a single sign, they will not be spawned twice. |
Thank you for the detailed report, I'll have a look at it! |
I still could not reproduce this. There might be something big I'm missing, because there have been quite a few bugs recently that I couldn't reproduce and that might be connected to each other. |
Possibly fixed in build 637. |
Sorry for the late reply. The first bug (player remaining in a dungeon after server restart) is fixed in build 637. After a test with build 637, I found out that the mob duplicated problem (the second bug) exists with the normal [Mob] signs. [ExternalMob] seems fine, I have tested it with MythicMobs. In addition, this bug has nothing to do with a server restart. Which means, the mob duplication bug exists all the time. Off topic: Is it a bug that DXL tries to save an editing dungeon when I |
The second one seems to be a duplicate of #321. No, that's not a bug. /dxl test makes the tester leave the edit world first and the player doesn't remember his last edit world. |
When a player quit the game in the middle of a dungeon right before server restart, several bugs occurs when player rejoining the server while there is another new dungeons running:
/dxl leave
but all other permissions and commands are acting normal like exactly when they are not playing a dungeon.How to reproduce the bugs:
timeUntilKickOfflinePlayer
might have an effect here so you could restart the server right before this time.We notice that not only player B experiences bugs, other new dungeons created while player A is online also experience the bugs.
Tested with:
DungeonsXL 0.16 build 627
PaperSpigot(A Spigot equivalent) 1.12.2 1428
MythicMobs 4.3.2
Vault 1.5.6
Thank you for your great works on this project! Let me know if you need more information or testing.
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