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Pokemon DPPt & HGSS stops finding Wii after connecting to Pokemon Battle Revolution & My Pokemon Ranch (Wii) #415
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This is normal, as this issue also occurs on flashcards. |
It is possible to get it working -- CycloDS was known to work with PBR back in the day. Not sure what they did to fix it. http://cyclods.wikidot.com/firmware:1-2 Edit: Apparently, several flashcarts have big-endian support, and Wood adds support others. Problem is, nothing is open-source anymore since flashcart makers were simply stealing the kernels to profit off their own clone carts. https://wiki.gbatemp.net/wiki/Flashcart_Comparison_Chart |
I remember I successfully connected with Pokémon platinum, but I'm not sure if it was because I had another copy of it inserted |
@piratesephiroth I was looking at that repo earlier and couldn't find the appropriate code! Good eye. |
This issue also applies to My Pokemon Ranch as well |
Did anyone try to put a ROM of CycloDS Evolution on the 3DS before? that could be a possibility. https://wowroms.com/en/roms/nintendo-ds/cyclods-evolution/15889.html |
yeah, it sucks the gen 4 games can't connect to the Wii right now with the nds-bootstrap I tried with 3 flashcarts I have, and the only one working with the Wii was an original R4, it successfully connects to My Pokémon Ranch (DP) and Pokémon Battle Revolution (all Gen4 titles) maybe they can implement part of the code the original R4 has to connect to the Wii :0 |
We don't have the original R4 code, so we can't implement it into our software. |
This could be fixed now with soft reset |
According to Elaugaufein on Discord, it still white screens after resetting. |
So Then what is The Problem? I'm Kinda Curious. |
I’ve been hearing from people that Platinum, specifically an Italian Platinum ROM, works in regards to connecting to the Wii. Is this true, even so has the root of this bug been discovered yet? |
I do think it is a good idea to at least try to use acekard code in some form to solve this problem. It could be worth atempting. |
So the acekard code can be used to fix this issue potentially? |
Someone mentioned it, but I'm not sure. |
Attached is the log for Platinum when attempting to communicate with PBR. Settings are for max compatability (so everything DS and Fat cache off). The behaviour at the moment is that PBR is detected and the menu option changes to connect to Wii, selecting it causes a soft reset, but rather than hanging on a white screen it currently goes into the intro. I've verified that PBR can copy from the game if launched normally using the actual game card on the same system. |
So does that mean PBR connecting to Platinum on nds bootstrap isn't a possibility? |
Doesn't mean it can never happen, just means its not working now. |
Diamond and Soul Silver behave the same way as Platinum, (I haven't tested Pearl / HG but it seems likely they'd be the same( |
Has anyone tested this latest update (v13.1.0) if there is compatibility with the Wii (HG, SS, Platinum, Pearl or Diamond) PBR? |
There's no way it could have worked unless it was an actual copy |
That's true so I am still wondering how he did it. Like what console he used and was it a cartridge! |
okay looking at his profile he joined 2 days ago which is exactly when he commented, so unless he actually shows footage of it working and it NOT being an actual copy of platinum, i can assume he's just BS'ing us. |
Interestingly it looks you can establish some sort of connection. I just tried with a n3dsxl nds-bootstrap as player 1 and ds lite with physical copy of diamond as player 2, and you can initiate a group battle, start the setup (wii will show each connected ds as their own player), but the nds-bootstrap ds will immediately disconnect at the point in the battle setup where the ds screens change to the battle revolution logo, and reads save data (ie player name) Maybe this is what they were talking about? |
I never tested the DS vs DS battles just tried to import Boxes.
Have you checked what happened if you use to nds-bootstrap games ?
…On Thu, 8 Aug 2024, 08:33 Ray Foster, ***@***.***> wrote:
Interestingly it looks you can establish some sort of connection.
I just tried with a n3dsxl nds-bootstrap as player 1 and ds lite with
physical copy of diamond as player 2, and you can initiate a group battle,
start the setup (wii will show each connected ds as their own player), but
the nds-bootstrap ds will immediately disconnect at the point in the battle
setup where the ds screens change to the battle revolution logo, and reads
save data (ie player name)
Maybe this is what they were talking about?
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I was thinking probably making a ram dump to see what happens on both sides. Idk if it would work but this is a possibility that could probably solve some issues. |
worth a shot, let us know how it goes |
What should be done is making a RAM dump while in the Battle Revolution screen, one from a console running nds-bootstrap, and one from another console running from either a real cartridge or a flashcard. |
i sadly cannot offer a ram dump from an official card but idk if my r4 for ds/ds lite(in french) could make it work |
Here's a clip of what I'm talking about: https://youtu.be/37ksLCDa7zo |
I think you can run physical carts through twilight menu via another menu but I don’t know. |
well shit, not-OP delivered proof! absolutely fascinating, i gotta wonder how it is that you managed to get it to work, yet no one else seems to have. did you do anything specific when you were setting up twilightmenu? what about the version of NDS-bootstrap? is that anything specific? |
We can all get this far. It will loose connection once the PBR data is downloading to the DS. You cannot get to the "Pokemon Battle Revolution" downloaded title screen on the DS. This is what I explained in an earlier message. |
This is normal behavior, because it hasnt reached the state to send the save file |
This is probably the closest of info we got but its a save loading problem on certain games |
Just the newest version of twlmenu, worked with the 2020 version that was on my DS previously too. |
Just like to pop in, that guy's (sorta) capping! You can connect on any ROM and/or game, but if you get another copy and try and initiate the battle, the game crashes. Tried it with my two 3dses |
To those getting a red screen crash, it has been fixed as of commit ceca90a. |
Just tried RocketRobz's fix and it got to the "communicating with the wii" screen on the ds and after going white for a few seconds, the red screen crash happened. I was able to safely get back to the twilightmenu via quit game but can confirm the crash still happens. |
It's known to still occur on HGSS. Diamond, Pearl, and Platinum should at least show the Battle Revolution screen, but it'll not get farther than that. |
Ah, okay. Thanks for clarifying. Forgot to mention this but HGSS (I was using SoulSilver) will boot back to the twilightmenu safely if the bootstrap setting is set to "thr nds boostrap" or something like that. It'll crash completely if set to "direct". Haven't tested platinum but can confirm this for hgss. |
I believe that Wii connectivity feature is a well-known issue for nds-bootstrap at this time. Not only do the Gen IV Pokémon games connect with the Wii in PBR and MPR, but I know another DS game that communicates with a companion title on Wii, which is WarioWare: D.I.Y., allowing content (games, records, and comics) to be exchanged between the Wii and the DS. I tried communicating with WarioWare: D.I.Y. Showcase with WarioWare: D.I.Y. running in nds-bootstrap a while ago, and the DS side freezes (without a red screen Data Abort error). For now, the Wii connectivity scenario issues for compatible DS games in nds-bootstrap will have to remain unresolved, at least until a fix could come up in the foreseeable future. |
The |
Me neither then. My bad. |
It would be great to have this issue (DPPt & HGSS Wii Connection Issues while connecting to PBR and MPR) resolved. Someone above mentioned Acekard code..? Thanks |
Thank you for testing. I'm going to be testing various different things to see if I get any luck |
Battle Revolution states that the data could not be read on Platinum, but I still get a red screen error on Heart Gold. Both games running on most recent nightly build. |
Fixed further in commit fe5aa97 |
Upon attempting to connect to a Wii host server in a supported title (notably: Pokémon Battle Revolution, My Pokémon Ranch), nds-bootstrap will crash to a black screen.
TWiLightMenu++ cannot be reentered with its key combo, indicating a full lockup. No stack trace is dumped. DSi Mode can be exited as usual with HOME.
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