This project is no longer being worked on and was never in a remotely finished state of development.
Copyright (c) Tengu Dev. Coding by Vincent Beers VincentBeers@gmail.com or davince@tengudev.com
Tengu GameLib is a small HTML5 game library used in Tengu's HTML5 games that allows you to easily create and manage game states.
Further documentation can be found in the directory doc.
- Easy to use - import the library using a script tag, and then just do Gamelib.init() somewhere on the page!
- Creates a canvas for you on init, with dimensions you can set.
- Takes arguments on startup (like "debug" or anything you like).
- Simple state handler with overridable render(), update() and onstart() methods.
- Switching states is hassle-free. Just start() a different state and the previous state will pause on the spot.
- Simple input handler. Key and mouse events can be obtained through Gamelib.INPUT, rather than with DOM events. Of course, DOM events are still possible if you prefer them.
- Simple debug logger.
- Simplified resource loading. When creating a state, you tell it what resources it needs, and it will load these and show a "Loading..." screen until they are loaded.
- Relies on canvas for its rendering (Gamelib.canvas is the Canvas 2D context).