My personal objects collection for Mosaic.
- lossyJpegCompression : Introduces JPEG artefacts on textures.
- textureInformation : Helper for querying texture data. (Removed, now in ofxVisualPogramming!)
- ballInABox : Ball simulator with bang and position output.
- ofxTurboJpeg addon by Oriol Ferrer Mesia.
- Put this repo into your OpenFrameworks addons directory.
- Install the required addons by following their readmes.
- Option 1 : Static addons hardcoded within Mosaic (best if you compile Mosaic yourself or for debugging)
Add this addon to Mosaic/addons.mk.
Depending on your Mosaic IDE you may need to regenerate the project or add the plugin files manually to the project. You're ready to compile Mosaic with these plugins ! - Option 2 : Build the plugin and load it dynamically on runtime
Compileexample-compile-binary-plugin
and add the produced binary to your Mosaic plugins folder. (not yet implemented!)
- turboJPEG : if complaining about different target library compatibility: Set
Validate Workspace
toyes
. - Add to system header search paths :
/usr/local/include/opendht
(for opendht) - After PG generation on Mosaic: follow ofxPd instructions & remove
ofxPd/libs/*
from project. - Rm
ofxKinect/libs/libfreenect/src/*
See which dlibs are loaded:
DYLD_PRINT_LIBRARIES=1 DYLD_PRINT_LIBRARIES_POST_LAUNCH=1 DYLD_PRINT_RPATHS=1 ./MosaicDebug.app/Contents/MacOS/MosaicDebug