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Releases: Dadido3/noita-mapcap

Noita MapCap 2.25.0

03 Oct 19:19
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Add support for the following Noita builds:

  • noita.exe Build Aug 12 2024 21:48:01
  • noita_dev.exe Build Aug 12 2024 21:10:13

Noita MapCap 2.24.0

02 Sep 12:01
09d8bcf
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Add support for the newest Noita builds:

  • noita_dev.exe Build Aug 12 2024 21:43:22
  • noita.exe Build Aug 12 2024 21:14:23

Noita MapCap 2.23.0

02 Jul 22:17
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Add animation capture mode

Noita MapCap 2.22.1

06 May 23:13
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Noita MapCap 2.22.0

29 Apr 08:05
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Capture areas now adjust to other game-modes or mods with a different biome size or alignment.

Noita MapCap 2.21.1

11 Apr 09:48
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  • Add missing error handling to OpenGL capturing

This may prevent the addon from creating empty capture images when glReadPixels fails due to unknown reasons. This will not fix glReadPixels from failing, so there may still be holes in the final capture. To prevent these, run the capture again just after it has finished.

Noita MapCap 2.21.0

10 Apr 09:13
442c8f7
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  • Add support for Build Apr 8 2024 18:11:27 "Epilogue 2" noita.exe
  • Add support for Build Apr 8 2024 18:07:16 "Epilogue 2" noita_dev.exe

Noita MapCap 2.20.0

06 Apr 21:30
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  • Allow reading captures/tiles images with transparency
  • Add support for Noita Build Apr 6 2024 20:50:04
  • Add support for Noita Build Apr 6 2024 20:54:23
  • Add capturing area presets Main -1 Parallel World and Main +1 Parallel World which are to the left and right of the main world.

Noita MapCap 2.19.0

25 Mar 22:06
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Add compatibility for beta builds Build Mar 25 2024 17:48:04 (noita.exe) and Build Mar 25 2024 17:42:49 (noita_dev.exe)

Noita MapCap 2.18.1

21 Feb 17:03
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Fix capture grid calculation:

The capture grid calculation takes now the rendering rectangle into consideration. With this fix the capture grid will include all cells that overlap with the given capture area rectangle.

This means that in some cases the mod may create more screenshots than before for the same capture area.