Releases: Dadido3/noita-mapcap
Noita MapCap 2.25.0
Noita MapCap 2.24.0
Add support for the newest Noita builds:
- noita_dev.exe
Build Aug 12 2024 21:43:22
- noita.exe
Build Aug 12 2024 21:14:23
Noita MapCap 2.23.0
Add animation capture mode
Noita MapCap 2.22.1
Noita MapCap 2.22.0
Capture areas now adjust to other game-modes or mods with a different biome size or alignment.
Noita MapCap 2.21.1
- Add missing error handling to OpenGL capturing
This may prevent the addon from creating empty capture images when glReadPixels
fails due to unknown reasons. This will not fix glReadPixels
from failing, so there may still be holes in the final capture. To prevent these, run the capture again just after it has finished.
Noita MapCap 2.21.0
- Add support for
Build Apr 8 2024 18:11:27
"Epilogue 2" noita.exe - Add support for
Build Apr 8 2024 18:07:16
"Epilogue 2" noita_dev.exe
Noita MapCap 2.20.0
- Allow reading captures/tiles images with transparency
- Add support for Noita
Build Apr 6 2024 20:50:04
- Add support for Noita
Build Apr 6 2024 20:54:23
- Add capturing area presets
Main -1 Parallel World
andMain +1 Parallel World
which are to the left and right of the main world.
Noita MapCap 2.19.0
Add compatibility for beta builds Build Mar 25 2024 17:48:04
(noita.exe) and Build Mar 25 2024 17:42:49
(noita_dev.exe)
Noita MapCap 2.18.1
Fix capture grid calculation:
The capture grid calculation takes now the rendering rectangle into consideration. With this fix the capture grid will include all cells that overlap with the given capture area rectangle.
This means that in some cases the mod may create more screenshots than before for the same capture area.