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Tyler edited this page Sep 22, 2016 · 8 revisions

Most machine recipes, save the saw and kiln, inherit the same crafting structure.
@param output - itemstack
@param secondary_ouput - itemstack, can be null
@param input[] - list of itemstacks required

  • mods.betterwithmods.Cauldron.add(output, secondary_output, input[])

  • mods.betterwithmods.Cauldron.remove(output)

  • mods.betterwithmods.StokedCauldron.add(output, secondary_output, input[])

  • mods.betterwithmods.StokedCauldron.remove(output)

  • mods.betterwithmods.Crucible.add(output, secondary_output, input[])

  • mods.betterwithmods.Crucible.remove(output)

  • mods.betterwithmods.StokedCrucible.add(output, secondary_output, input[])

  • mods.betterwithmods.StokedCrucible.remove(output)

  • mods.betterwithmods.Mill.add(output, secondary_output, input[])

  • mods.betterwithmods.Mill.remove(output)

  • mods.betterwithmods.Saw(input, output[])

  • mods.betterwithmods.Saw.remove(output)

  • mods.betterwithmods.Kiln(input, output[])

  • mods.betterwithmods.Kiln.remove(output)

@param itemstack - Itemstack that will receive this buoyancy value
@param bouyancy - float value between -1 and 1; -1 sinks directly to the bottom, 0 equilibriums, 1 floats on top

  • mods.betterwithmods.Bouyancy.set(itemstack, bouyancy_value)
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