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BeetoGuy edited this page Sep 12, 2016 · 8 revisions

Most machine recipes, save the saw and kiln, inherit the same crafting structure.

  • "mods.betterwithmods.Cauldron"
  • "mods.betterwithmods.StokedCauldron"
  • "mods.betterwithmods.Crucible"
  • "mods.betterwithmods.StokedCrucible"
  • "mods.betterwithmods.Mill"

All of these follow the same recipe structure for "add," (output, secondary output (can be null), input[]). Naturally, you can disable recipes using "remove" and specifying which recipe you wish to remove via its output.

The kiln and saw are different cases. While they accept ItemStacks as inputs, these try to be converted into block-metadata combinations.

  • "mods.betterwithmods.Saw" Uses this recipe structure: (input, output[])
  • "mods.betterwithmods.Kiln" Uses (input, output)
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