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gl_shader: use glConfig2 instead of cvar (it can be disabled if hardw…
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…are is too weak)

Use glConfig2 instead of cvar (it can be disabled if hardware is too weak).

Also delete an unused define (the USE_PHYSICAL_MAPPING macro is used instead).
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illwieckz committed Aug 15, 2024
1 parent 5392e3b commit ec5eca9
Showing 1 changed file with 2 additions and 7 deletions.
9 changes: 2 additions & 7 deletions src/engine/renderer/gl_shader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -729,7 +729,7 @@ static std::string GenEngineConstants() {
AddDefine( str, "r_showLightTiles", 1 );
}

if ( r_normalMapping->integer )
if ( glConfig2.normalMapping )
{
AddDefine( str, "r_normalMapping", 1 );
}
Expand All @@ -739,16 +739,11 @@ static std::string GenEngineConstants() {
AddDefine( str, "r_liquidMapping", 1 );
}

if ( r_specularMapping->integer )
if ( glConfig2.specularMapping )
{
AddDefine( str, "r_specularMapping", 1 );
}

if ( r_physicalMapping->integer )
{
AddDefine( str, "r_physicalMapping", 1 );
}

if ( r_glowMapping->integer )
{
AddDefine( str, "r_glowMapping", 1 );
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