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Automatically generate a specular map when there is no specular map #1243

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Commits on Apr 14, 2024

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Commits on Aug 15, 2024

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  2. gl_shader: use glConfig2 instead of cvar (it can be disabled if hardw…

    …are is too weak)
    
    Use glConfig2 instead of cvar (it can be disabled if hardware is too weak).
    
    Also delete an unused define (the USE_PHYSICAL_MAPPING macro is used instead).
    illwieckz committed Aug 15, 2024
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