Allow disabling depth prepass with r_depthShaders #1412
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This cvar can be used to demonstrate that #119 is caused by a faulty depth shader. Or to quantify the performance benefits of depth shaders.
AFAIK disabling them shouldn't affect the final result of rendering, so it does not need to be a cheat var. But I could be wrong. So in case the performance benefits turn out to be negative on some system, depth shaders could be turned off.