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Cgame-side pr: Unvanquished/Unvanquished#3306
Replaces RSF_NOLIGHTSCALE.
If this flag is used when registering a shader, all
ST_COLORMAP
stages will be changed toST_DIFFUSEMAP
. This is intended for use with particles and trails, to make them use the lightGrid in the GLSL code.Improves performance with particle systems and trails, e. g. with firebombs, and a massive performance improvement on map https://users.unvanquished.net/~sweet/pkg/map-jota_3.0.dpk in the outside area.
There's for the most part no difference in how the particles/trails look, the only differences are due to the GLSL lightGrid being more precise.