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This is a sand sim or at least that's what I call it this was my first project in c++ i built 2 sand sims in JS before this but quickly ran into performance issues so i decided to try C++. y a sand sim in the first place this is because of the game noita and my brother would not shut up about it. Bilt with C++ and raylib


Controls

|LMB = Place|
|RMB = Pan|
|Scroll Wheel = Zoom in/out|
|Spacebar = Pause|
|Shift + Scroll Wheel = Change Materials|
|Up Arrow = Bigger Brush|
|Down Arrow = Smaller Brush|


Things That I still Want To Do But Probably Won't

This thing is single threaded. but i did design it with the intent of multi-threading it. Butt after many hours of struggling that was abandoned


PS

You can change these. W and H must just stay =
int world_width = 10;
int world_height = 10;
int chunck_width = 48;
int chunck_height = 48;

This is a bug and will not be fixed


Things That I Have Learned From This Project

Never doing oop again


Build Info

Figure it out By yourself I have know idea I just youse VS i also now hate VS


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