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As an experimenter I can specify a new kind of object that can appear on the map. It will have a unique ID, an icon to represent it, caloric value (non-zero makes it a food object), spawn rate, whether you can walk over/through it, whether it is interactive (yes/no - as opposed to immediately consumed like current GU), and how many times it can be consumed or used.
TODO
Change food properties to general object properties.
Replace the Food class with an Object class.
Refactor all code that uses food properties to take objects into account.
@cguardia see my note on #240 regarding how we can generalize food properties into object properties specifically as it relates to spawning objects/food.
User story
As an experimenter I can specify a new kind of object that can appear on the map. It will have a unique ID, an icon to represent it, caloric value (non-zero makes it a food object), spawn rate, whether you can walk over/through it, whether it is interactive (yes/no - as opposed to immediately consumed like current GU), and how many times it can be consumed or used.
TODO
Client/Server data spec
Grid serialization, including new representation of Food:
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