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Note - This is outdated, for Blender 4.2 and higher its aviable on the Blender Extension Platform: https://extensions.blender.org/add-ons/key-ops-toolkit/

Key Ops: Toolkit is my first add-on which I have been developing for almost one year. My goal with it is to make Blender more industri standard like, and add new tools that makes it more efficent to use. While it’s not 100% finished yet, it’s still mostly functional and will hopefully bring value to some in the Blender community. Enjoy!

Download Latest - Documentation - BlenderArtist

Features

(All added functions can be enabled/disabled by the user)

Auto Smooth like in 4.0 - Will add and move the Auto Smooth modifier to the bottom of the stack and sync the angle and settings between instances when the operation is used.

Maya

UV

Unwrap In Place - Unwrap Islands in place withoute packing it

Sharp Edges From UV Islands - Add sharp based on UV Islands to fix shading on uv unwraped meshes. With the only UV Island Borders option it will not add any sharp edges to for example an uv seam on a cylinder.

UV Cut - Cut an Island, works more similar to cut in Maya

Pie Menus

Extra

  • Fast Merge - Merges the active vertex to vertex nearest mouse position
  • Modifier Key - Adds more shortcuts to the modifier panel
  • Attributes Operations - Adds new buttons to the attributes panel that makes it more similar to how adding/removing vertex groups works.

Game Art Toolkit

  • CAD Decimate - Tool to decimate very high poly meshes
  • Auto LOD - Tool to quickly create LODs WIP
  • Quick Bake Name - Tool to quickly create bake names for high and low poly objects
  • Polycount List - Get a list of all the objects and there poly count
  • Utilities Panel - Adds new operations to to the Toolkit Panel WIP
  • Quick Export - Exports the currently selected meshes
  • Material Index - Tool to sort Material Indexes after a list, useful for 3ds Max multi materials