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Faction Flags
Daniel McCoy Stephenson edited this page Mar 4, 2023
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16 revisions
Faction flags are per-faction configuration options. They allow faction owners to customize the functionality of their factions.
Faction flags can be viewed by typing /mf flags show in game.
You can set a faction flag by typing /mf flags set (flag) (value).
- BLACK("#000000"), // Black
- DARK_BLUE("#151B8D"), // Denim Dark Blue
- DARK_GREEN("#254117"), // Dark Forest Green
- DARK_AQUA("#348781"), // Medium Aquamarine
- DARK_RED("#990012"), // Red Wine
- DARK_PURPLE("#461B7E"), // Purple Monster
- DARK_GRAY("#736F6E"), // Gray
- GOLD("#FDD017"), // Bright Gold
- GRAY("#B6B6B4"), // Gray Cloud
- BLUE("#1569C7"), // Blue Eyes
- GREEN("#41A317"), // Lime Green
- AQUA("#00FFFF"), // Cyan or Aqua
- RED("#FF0000"), // Red
- LIGHT_PURPLE("#FF00FF"), // Magenta
- YELLOW("#FFFF00"), // Yellow
- WHITE("#FFFFFF"), // White
Name | Description | Notes |
---|---|---|
mustBeOfficerToManageLand | When enabled, a player must be an officer to claim and unclaim land. | |
mustBeOfficerToInviteOthers | When enabled, a player must be an officer to invite other players to the faction. | |
alliesCanInteractWithLand | When enabled, players in allied factions can interact with land claimed by the faction. | The default value of this faction flag is dependent on an associated config option. |
vassalageTreeCanInteractWithLand | When enabled, players in factions in the faction's vassalage tree can interact with land claimed by the faction. | The default value of this faction flag is dependent on an associated config option. |
neutral | When enabled, the faction is prevented from declaring war and protected from being declared war on. | This faction flag is only available if an associated config option is enabled. |
dynmapTerritoryColor | Color of claimed land on the Dynmap. | |
territoryAlertColor | Color of territory alert. | |
prefixColor | Color of faction chat prefix. | This faction flag is only available if the "playersChatWithPrefixes" config option is set to true. |
allowFriendlyFire | When enabled, friendly fire is allowed |