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Blocks
The blank plate is a crafting ingredient used to craft the other flat plate blocks in the mod. It also serves as a decorative block. When other flat plate blocks are in their disabled state they will look the same as a blank plate.
The Vector Plate is a flat tile that will push mobs and entities in the direction the arrow is facing. Mobs can spawn on and in these tiles making them a good alternative to water in mob farms. Vector plates have a fast and extreme variant which moves mobs at faster rates. The Vector Plate can be waterlogged by right clicking on it with a bucket. The Vector Plate is disabled when powered with redstone.
The Import Plate is a variant of the Vector Plate that can insert items into inventories. The Import Plate will try to insert any items dropped on it into the inventory of the block directly in front of the arrow. If there is no inventory or the inventory is full it will behave like a normal Vector Plate. The fast and extreme variants will insert items at a faster rate in addition to moving them faster.
The Export Plate is a variant of the Vector Plate that can extract items from connected inventories. The export plate will try to extract items from the inventory of the block in the opposite direction of the arrow. If that block has no inventory or the inventory is empty it will act like a normal Vector Plate. The fast and extreme variants will extract items at a faster rate in addition to moving them faster.
The damage trap will inflict 4 magic damage to any mob that collides with it. This damage is dealt every collision tick. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The player damage trap will inflict 4 player damage to any mob that collides with it. Player damage allows the mob to drop EXP on death and can also result in player-kill only drops. This damage is dealt every collision tick. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The toxic trap will poison any mob that collides with it. Poison will damage the target over time but they won't be killed. Many mobs like zombies are immune to poison and will not be affected. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The weakening trap will inflict any mob that collides with it with the weakness debuff. This debuff decreases the attack damage of the target. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The slowing trap will inflict any mob that collides with it with the slowness debuff. This effect lowers the movement speed of the target. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The withering trap will inflict any mob that collides with it with the wither debuff. This effect will damage the target over time and make their hearts all black. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The flame trap will set any mob that collides with it on fire. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The fatigue trap will inflict any mob that collides with it with the mining fatigue debuff. This debuff makes mining blocks take much longer. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The alert trap will inflict any mob that collides with it with the glowing effect. This effect renders a white outline around the mob which is visible through blocks and long distances. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The hunger trap will inflict any mob that collides with it with the hunger debuff. This debuff lowers their food and saturation meter over time. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The blindness trap will inflict any mob that collides with it with the blindness debuff. This debuff makes the vision of the target darker. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The disorientation trap will inflict any mob that collides with it with the nausea debuff. This debuff makes their camera go wavy and unfocused. This effect is disabled if the block is powered with a redstone signal. Mobs can spawn in and on top of this block. Additionally this block can be waterlogged.
The Slime Crucible is a crafting station block. You can feed the Slime Crucible by right clicking on it with any compostable item. Feeding the crucible will generate "Slime Points" which can be combined with various items to craft new items. For example a piston plus 1 slime point will give a sticky piston. Modpacks and other mods can add new recipes, see here for examples.
The mob filter is a block that allows certain mobs to move and pathfind through it as if it were air. For example the child variant will allow baby animals and baby zombies to move through it but other mobs will see it as a solid block. Sneaking and right clicking on a filter will invert it, meaning that the opposite rules apply. So an inverted child filter will let everything except for child mobs move through it. Filters can be disabled using a redstone signal. Disabled filters do not let any mobs move through them.
The item grate is a simple block that allows items to fall through it. Other mobs, even really small ones will not be able to fall through. Powering the grate with redstone will disable it and prevent anything from falling through.
An upgraded version of the hopper that can teleport nearby items into a connected inventory. The squares on the top will glow purple when connected to a valid inventory. Has a radius of 9x9x9 centered on the hopper. You can sneak + right click to display the collection border.
Will randomly toggle it's redstone state. Providing a random powered output from one of it's faces. This block can be oriented in all 6 directions. The side with the face is where the power will come out.
Emits a redstone signal from only one of it's faces. Can be rotated in all six directions. Can also be moved by pistons.
Acts like a normal glass block allowing you to see through it. It does not let light through, allowing it to be used around light sensitive blocks like mob spawners.
Traps mobs that stand on it. Forces them to look in the direction the block is facing. This block can be disabled with a redstone signal. This block can be rotated by sneak + right click. This block can be waterlogged. Mobs can spawn on this block. This block can be waterlogged.
A variant of glass that emits a redstone signal when it comes in contact with lava.