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Feature/refactor/frontend backend achievements #68
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…gressAndAddToQueue add extend UpdateAchievementUserProgressProgressesArgs~ in UpdateAchievementUserProgressOpts chagne types for new proper type
…ementsIfUserFirstMessage
move achievements logic from LoyalytHandler to AchievementsHandler
add DOTS, QUESTION_MARKS, COMMAS, DICTATOR, MONKEY, LONG_MESSAGES, SHORT_MESSAGES, XD, POLISH_SWEARING, KAPPA, LUL add mostly chat messages ACHIEVEMENTS
* feat(defaults/achievements): add COMMANDS_COUNT,SONG_REQUEST,SONG_VOTING * feat(AchievementsHandler): add handling commands achievements * feat(CommandsHandler): add usage of AchievementsHandler add dependecy injection as AchievementsHandler add check achievements on command, vote song and song request * feat(stream): add achievementsHandler to CommandsHandler opts * feat(defaults/achievements): add command default achievements add COMMANDS_COUNT, SONG_VOTING, SONG_REQUEST
simply replace userId with foundUser._id
add proper ACHIEVEMENTS.CHAT_MESSAGES to checkUserMessagesCountForAchievement and ACHIEVEMENTS.WATCH_TIME to checkUserWatchTimeForAchievement
* refactor(models/achievements): improve populated interfaces * feat(models/user): add badges property * feat(services/users): create addBadgesToUser * refactor(getDataForObtainAchievementEmit): change type of newStages change type of newStages to GetDataForObtainAchievementEmitReturnData["stages"] * feat(getOneAchievement): add type for foundAchievement * refactor(services/achievements): change to new populated types replace AchievementModel and StageData with new types [...]WithBadgePopulated * refactor(socketIO): change type in ObtainAchievementData change type in ObtainAchievementData to new StageDataWithBadgePopulated * feat(defaults/achievements); add BADGES_COUNT to ACHIEVEMENTS * feat(defaults/achievements): add default for BADGES_COUNT achievement * feat(AchievementsHandler): add check BADGES_COUNT + add badges to user * feat(LoyaltyHandler): add usage of checkUserBadgesCountForAchievement
* feat(socketIO): add id, change stage type of ObtainAchievementData * refactor(services/achievements): change stages in GetDataForObtainAchievementEmitReturnData interface change to ObtainAchievementData["stage"][]; * feat(getDataForObtainAchievementEmit): add timestamp to each of newStages * feat(AchievementsHandler): add changes connected to changes of ObtainAchievementData add id field in addObtainedAchievementDataToQueue * refactor(socket/events): remove destructuring in obtainAchievement remove destructuring and pass as one variable * refactor(components/Achievements): add fixes connected to changes of ObtainedAchievementData type
* feat(socketIO/serverToClient): add obtainAchievementQueueInfo event * feat(AchievementsHandler): add emit obtainAchievementQueueInfo in startInterval * feat(QueueHandler0: add getItemsCountInQueue method * feat(socket/events): add obtainAchievementQueueInfo event * feat(overlay/achievement): add number of achievements in queue * feat(overlay/achievements): add clearing state > 20 item
* feat(models/achievement): add sound + rarity to AchievementStage * feat(services/achievements): add rarity + sound to AchievemnetStageData * feat(components/overlay): add initial styles for rarities * feat(components/overlay): add play audio of stage * feat(models/achievement): add showTimeMs to StageData * feat(overlay/achievements): add stop music when new achievement appear * feat(QueueHandler): add startTimeout methods * refactor(AchievementsHandler): replace usage of startInterval to startTimeout change to setTimeout for changing delay betweeen achievements * feat(defaults/achievements): add showTime + rarity to stages defaults
* refactor(utils): split enabled, tag, mood into separate variable * feat(models/achievement): add tag + enabled to AchievementSchema * feat(defaults/achievements): add tagId to default Achievements * refactor(configs/database): make way to pass tagId to default achievmenets * feat(services/achievements): add tag:string to AchievementCreateData * feat(getOneAchievement): add populateTag optional arg * feat(services/achievements/progress): add check if enabled/tag.enabled
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