Multiple items adapter made easy, including headers and footers.
dependencies {
compile 'com.pacioianu.david:the-great-adapter:0.1.0'
}
Simple usage:
GreatAdapter adapter = new GreatAdapter.Builder(context).build();
The magic of this adapter is that you can add any item, its class just has to implement the GreatItem interface.
Note:
- Every class that implements the GreatItem interface must have a no-args constructor.
- getItemType method must return a unique integer for every class.
- getItemId method must return a unique id for every instance of the class.
- getSpanSize method return the span size of every instance of the class, to make them match the full span size of the layout manager, return -1.
- If you just want to add a one-time-use view to your recyclerview, use the SimpleItemView class. You just pass it the view you want to show, without the need of creating a useless viewholder.
adapter.add(new SimpleViewItem(yourView);
Full builder options list:
new GreatAdapter.Builder(context)
.enableLoadMore(true) // default false
.loadItemsThreshold(2) // default 0
.loadListener(yourLoadListener)
.dividerSizeDp(2) // defaut 0
.loadMoreView(yourCustomLoadMoreView)
.loadFailedView(yourCustomLoadFailedView)
.build();
To add/get/remove any header or footer, use:
adapter.addHeader(yourHeader);
adapter.addFooter(yourFooter);
adapter.getHeader(position);
adapter.getFooter(position);
adapter.removeHeader(yourHeader);
adapter.removeFooter(yourFooter);
(feel free to send me your project)
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Looking for contributors, feel free to fork!
Copyright 2017 David Păcioianu
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.