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Merge pull request #2 from DayZMod/Development
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Sync with base repo
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Inurosen authored Dec 20, 2017
2 parents f3adc83 + b67c645 commit e8d839c
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Showing 293 changed files with 8,468 additions and 1,767 deletions.
1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -8,5 +8,6 @@
/ARMA2Tools
/SQF/Missions/dayz_1337.chernarus/manifest
/SQF/Missions/dayz_1337.chernarus/mfstsign
/SQF/Missions/DayZMod.chernarus
DayZ.bat
*-old
12 changes: 3 additions & 9 deletions SQF/Missions/dayz_1337.chernarus/init.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -56,20 +56,14 @@ if (isServer) then {
};

if (!isDedicated) then {
if (dayz_antiWallHack != 0) then {
//Enables Map Plug items
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
if (toLower worldName == "chernarus") then {
if (dayz_antiWallHack == 1) then {execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf";};
execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
};

//Enables Plant lib fixes
execVM "\z\addons\dayz_code\system\antihack.sqf";

if (toLower(worldName) == "chernarus") then {
diag_log "WARNING: Clearing annoying benches from Chernarus";
([4654,9595,0] nearestObject 145259) setDamage 1;
([4654,9595,0] nearestObject 145260) setDamage 1;
};

if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
waitUntil {scriptDone progress_monitor};
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3 changes: 2 additions & 1 deletion SQF/Missions/dayz_1337.chernarus/mission.sqm
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,8 @@ class Mission
"dayz_weapons",
"dayz_equip",
"cacharacters_pmc",
"ca_modules_functions"
"ca_modules_functions",
"zero_buildings"
};
addOnsAuto[]=
{
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19 changes: 19 additions & 0 deletions SQF/dayz_anim/CfgBanned/CfgWeapons.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,11 @@ class CfgWeapons {
//class M24: FakeWeapon {};
//class M40A3: FakeWeapon {};
//class M240: FakeWeapon {};
class M240_Small: FakeWeapon {};
//class Mk_48: FakeWeapon {};
class Mk_48_Small: FakeWeapon {};
//class M249: FakeWeapon {};
class M249_Small: FakeWeapon {};
//class M4A1: FakeWeapon {};
//class M4A1_Aim: FakeWeapon {};
//class M4A1_Aim_camo: FakeWeapon {};
Expand All @@ -50,12 +53,14 @@ class CfgWeapons {
//class MP5SD: FakeWeapon {};
//class MP5A5: FakeWeapon {};
//class PK: FakeWeapon {};
class PK_Small: FakeWeapon {};
class Pecheneg: FakeWeapon {};
//class SVD: FakeWeapon {};
//class SVD_CAMO: FakeWeapon {};

//class Launcher: FakeWeapon {};
class ksvk: FakeWeapon {};
class ksvk_Small: FakeWeapon {};
class M136: FakeWeapon {};
class Javelin: FakeWeapon {};
class Stinger: FakeWeapon {};
Expand Down Expand Up @@ -208,12 +213,14 @@ class CfgWeapons {
//class AKS_74_U: FakeWeapon {};
//class AKS_74_UN_kobra: FakeWeapon {};
//class RPK_74: FakeWeapon {};
class RPK_74_Large: FakeWeapon {};
//class bizon: FakeWeapon {};
//class bizon_silenced: FakeWeapon {};
//class Colt1911: FakeWeapon {};
//class DMR: FakeWeapon {};
//class M1014: FakeWeapon {};
class m107: FakeWeapon {}; //old .50cal
class m107_Small: FakeWeapon {};
class M252: FakeWeapon {};
class 2B14: FakeWeapon {};
class Saiga12K: FakeWeapon {};
Expand All @@ -225,6 +232,7 @@ class CfgWeapons {
class m8_compact: FakeWeapon {};
class m8_sharpshooter: FakeWeapon {};
class m8_SAW: FakeWeapon {};
class m8_SAW_Large: FakeWeapon {};
//class huntingrifle: FakeWeapon {};
class RPG18: FakeWeapon {};
class SMAW: FakeWeapon {};
Expand All @@ -246,6 +254,7 @@ class CfgWeapons {
class CRV7_FAT: FakeWeapon {};
class M621: FakeWeapon {};
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
class BAF_AS50_scoped_Large: FakeWeapon {};
class BAF_AS50_TWS: FakeWeapon {};
class BAF_LRR_scoped: FakeWeapon {};
class BAF_LRR_scoped_W: FakeWeapon {};
Expand All @@ -262,6 +271,7 @@ class CfgWeapons {
class BAF_L86A2_ACOG: FakeWeapon {};
class BAF_L110A1: FakeWeapon {};
//class BAF_L110A1_Aim: FakeWeapon {};
class BAF_L110A1_Aim_Small: FakeWeapon {};
class BAF_L7A2_GPMG: FakeWeapon {};
class BAF_ied_v1: FakeWeapon {};
class BAF_ied_v2: FakeWeapon {};
Expand All @@ -287,10 +297,15 @@ class CfgWeapons {
class revolver_gold_EP1: FakeWeapon {};
//class glock17_EP1: FakeWeapon {};
//class M60A4_EP1: FakeWeapon {};
class M60A4_EP1_Small: FakeWeapon {};
//class Mk_48_DES_EP1: FakeWeapon {};
class Mk_48_DES_EP1_Small: FakeWeapon {};
//class M249_EP1: FakeWeapon {};
class M249_EP1_Small: FakeWeapon {};
class M249_TWS_EP1: FakeWeapon {};
class M249_TWS_EP1_Small: FakeWeapon {};
class M249_m145_EP1: FakeWeapon {};
class M249_m145_EP1_Small: FakeWeapon {};
//class M24_des_EP1: FakeWeapon {};
//class SVD_des_EP1: FakeWeapon {};
//class SVD_NSPU_EP1: FakeWeapon {};
Expand Down Expand Up @@ -318,6 +333,7 @@ class CfgWeapons {
class G36K: FakeWeapon {};
class MG36: FakeWeapon {};
class MG36_camo: FakeWeapon {};
class MG36_camo_Large: FakeWeapon {};
class GrenadeLauncher_EP1: FakeWeapon {};
class M32_EP1: FakeWeapon {};
class M79_EP1: FakeWeapon {};
Expand All @@ -328,6 +344,7 @@ class CfgWeapons {
class M110_NVG_EP1: FakeWeapon {};
//class M14_EP1: FakeWeapon {};
//class m240_scoped_EP1: FakeWeapon {};
class m240_scoped_EP1_Small: FakeWeapon {};
class M47Launcher_EP1: FakeWeapon {};
class MAAWS: FakeWeapon {};
class SCAR_Base: FakeWeapon {};
Expand All @@ -353,7 +370,9 @@ class CfgWeapons {
class M32_heli: FakeWeapon {};
class AA12_PMC: FakeWeapon {};
class PMC_AS50_scoped: FakeWeapon {};
class PMC_AS50_scoped_Large: FakeWeapon {};
class PMC_AS50_TWS: FakeWeapon {};
class PMC_AS50_TWS_Large: FakeWeapon {};
class m8_carbine_pmc: FakeWeapon {};
class m8_compact_pmc: FakeWeapon {};
class m8_holo_sd: FakeWeapon {};
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171 changes: 171 additions & 0 deletions SQF/dayz_buildings/a2_HouseV_2T2/a2_HouseV_2T2_01.rvmat
Original file line number Diff line number Diff line change
@@ -0,0 +1,171 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,1};
specularPower=120;
PixelShaderID="Multi";
VertexShaderID="Multi";
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen3
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen4
{
uvSource="tex1";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen5
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen6
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen7
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage0
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_07_co.tga";
texGen="0";
};
class Stage1
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_06_co.tga";
texGen="1";
};
class Stage2
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_05_co.tga";
texGen="2";
};
class Stage3
{
texture="z\addons\dayz_buildings\textures\a2_textures\floor\uvybor_podlaha_koberec_co.tga";
texGen="3";
};
class Stage4
{
texture="z\addons\dayz_buildings\textures\universal_mask.tga";
texGen="4";
};
class Stage5
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_07_dt.tga";
texGen="5";
};
class Stage6
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_06_dt.tga";
texGen="6";
};
class Stage7
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_05_dt.tga";
texGen="7";
};
class Stage8
{
texture="z\addons\dayz_buildings\textures\A2_detailmaps\roof1_soft_512_dtsmdi.tga";
texGen="3";
};
class Stage9
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
texGen="4";
};
class Stage10
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
texGen="4";
};
class Stage11
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_07_nohq.tga";
texGen="0";
};
class Stage12
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_06_nohq.tga";
texGen="1";
};
class Stage13
{
texture="z\addons\dayz_buildings\textures\floor\floor_wood_05_nohq.tga";
texGen="2";
};
class Stage14
{
texture="z\addons\dayz_buildings\textures\a2_textures\floor\uvybor_podlaha_koberec_nohq.paa";
texGen="3";
};
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