-
Notifications
You must be signed in to change notification settings - Fork 90
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #2 from DayZMod/Development
Sync with base repo
- Loading branch information
Showing
293 changed files
with
8,468 additions
and
1,767 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
171 changes: 171 additions & 0 deletions
171
SQF/dayz_buildings/a2_HouseV_2T2/a2_HouseV_2T2_01.rvmat
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,171 @@ | ||
ambient[]={1,1,1,1}; | ||
diffuse[]={1,1,1,1}; | ||
forcedDiffuse[]={0,0,0,0}; | ||
emmisive[]={0,0,0,1}; | ||
specular[]={1,1,1,1}; | ||
specularPower=120; | ||
PixelShaderID="Multi"; | ||
VertexShaderID="Multi"; | ||
class TexGen0 | ||
{ | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class TexGen1 | ||
{ | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class TexGen2 | ||
{ | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class TexGen3 | ||
{ | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class TexGen4 | ||
{ | ||
uvSource="tex1"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class TexGen5 | ||
{ | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class TexGen6 | ||
{ | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class TexGen7 | ||
{ | ||
uvSource="tex"; | ||
class uvTransform | ||
{ | ||
aside[]={1,0,0}; | ||
up[]={0,1,0}; | ||
dir[]={0,0,1}; | ||
pos[]={0,0,0}; | ||
}; | ||
}; | ||
class Stage0 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_07_co.tga"; | ||
texGen="0"; | ||
}; | ||
class Stage1 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_06_co.tga"; | ||
texGen="1"; | ||
}; | ||
class Stage2 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_05_co.tga"; | ||
texGen="2"; | ||
}; | ||
class Stage3 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\a2_textures\floor\uvybor_podlaha_koberec_co.tga"; | ||
texGen="3"; | ||
}; | ||
class Stage4 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\universal_mask.tga"; | ||
texGen="4"; | ||
}; | ||
class Stage5 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_07_dt.tga"; | ||
texGen="5"; | ||
}; | ||
class Stage6 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_06_dt.tga"; | ||
texGen="6"; | ||
}; | ||
class Stage7 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_05_dt.tga"; | ||
texGen="7"; | ||
}; | ||
class Stage8 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\A2_detailmaps\roof1_soft_512_dtsmdi.tga"; | ||
texGen="3"; | ||
}; | ||
class Stage9 | ||
{ | ||
texture="#(argb,8,8,3)color(0,0,0,0,MC)"; | ||
texGen="4"; | ||
}; | ||
class Stage10 | ||
{ | ||
texture="#(argb,8,8,3)color(1,1,1,1,AS)"; | ||
texGen="4"; | ||
}; | ||
class Stage11 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_07_nohq.tga"; | ||
texGen="0"; | ||
}; | ||
class Stage12 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_06_nohq.tga"; | ||
texGen="1"; | ||
}; | ||
class Stage13 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\floor\floor_wood_05_nohq.tga"; | ||
texGen="2"; | ||
}; | ||
class Stage14 | ||
{ | ||
texture="z\addons\dayz_buildings\textures\a2_textures\floor\uvybor_podlaha_koberec_nohq.paa"; | ||
texGen="3"; | ||
}; |
Oops, something went wrong.