forgot to call Apply on the texture copy of the screenshot #13
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Changes
SlackReporter screenshot process now performs Apply after copying the texture content.
Reason
I am using SetPixels() to remove the alpha channel from a texture in a screenshot.
I have to execute Apply() after using this method, but I forgot to do it.
-> https://docs.unity3d.com/ja/2019.4/ScriptReference/Texture2D.Apply.html
However, it works fine even if Apply() is not executed, so this is an insurance measure as well.
This is in anticipation of problems that may occur in some environments.
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