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updated fire, added some functions to PS, ported attractor FX
- added turbulance to fire (after hours of fine-tuning) it now looks even more awesome - added attractor animation back in and improved it with more functionality - fixed the attractor function in the PS - renamed FX: 'candy' is now called 'vortex' - added new force function to apply a force immediately (and handle the timing in the FX) - added update function to PS for size update to handle dynamic segment size change - made waterfall width dynamic on segment width - removed some debug stuff - added #defines for maximum number of particles/sprays - updated fire parameter to make it look better on ESP8266 - some little bugfixes
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