-
Notifications
You must be signed in to change notification settings - Fork 414
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
traitor reputation real #2913
base: master
Are you sure you want to change the base?
traitor reputation real #2913
Conversation
Is this draft running yet? Gonna test whenever it is |
client doesnt compile and it fails to pick objectives |
holy shit??? this is actually incredible |
Fascinating |
Oh this is really cool. Putting a bookmark on this |
21382b6
to
396b8a3
Compare
Thanks pro, will get feedback by this time tmrw |
syndie jail looks really nice, good mapping. Taser needs a recharger. jail could use windoors to pass the gremlins food, actually looking at it rn u probably didnt intend to have this map be reviewed yet so im gonna not nitpick 😎 uplink implant auto assigned me a traitor objective when i spawned in with it |
uplink implant doesnt support contracts (yet) so you would have an uplink with no objectives which is bad theres still work to do for the prison like adding the marshal ghost role |
fac9bb6
to
942bca0
Compare
ef76d0d
to
5476033
Compare
3a0fa37
to
c28ad14
Compare
I was discussing with my lads and they brought up a fair point: Where's the paper trail that someone stole something? Couldn't they just "miracle" it away since it only takes a minute to fulton away the item. Is there any way to get it back? Also wouldn't this make all steal objective's objectively easier since they can just fulton it off? |
Some feedback we've left internally relevant to this: Also yes, the items go to the syndie vault. Perhaps a trade can be set up. |
From what I can tell, the way to get these items back is planned. I think Deltanedas is adding a ransom system to the cargo order computer, where you will be able to buy back kidnapped heads and stolen equipment. So its not like its gone forever and irrecoverable |
ransom is for buying back people since being round removed isnt fun, for items it doesnt make sense, why would cybersun want to RE a hypospray but also be happy to sell it back for 5k, at which point another traitor goes to ats to pick it up and automatically have a free objective also doesnt mean a lot when ce loses his boots for 10 minutes then gets it back, the boots dont care and ce wont care too much, compared to a person being kidnapped |
In the current state, it's going to be a HORRIBLE gameplay loop for detective, a lot of the time detective investigations will circle down on someone and they will be searched, but imagine the same gameplay loop but a MINUTE after every crime the item just gets sent to hell. Now people will need to arrested on NO EVIDENCE just to recover the item before the syndicate fucks off into maints and deletes the stolen item. |
More potential issues: 1: Changing the name of the nearest station beacon then changing it back. |
a lot of these are syndicate gaming activities. if they are acting quickly and running around, theres gonna be forensics to track the gamer down. forensics do need to be more robust but thats another story |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
real...
based on this design doc but objectives can be freely picked instead of forced. offerings are random but you can reject ones you dont like for a longer cooldown than taking them and completing (no cost its just time)
instead of just taking item youll have to extract it with a syndicate fulton, a fulton with a cooldown of a minute that sends things to the syndie vault
adds ransom objectives for fultoning someone. they can just right click to remove it so you will have to keep them cuffed too. they get sent to the syndie jail until ransom gets paid
ransoms for people start at 10k and can be modified like so:
todo:
to be done later:
Why / Balance
always stay evil
old system bad from a gameplay perspective:
high end gear like bloodred and china lake are gated behind high reputation so you have to do smaller tasks before going to war with sec, by which time they should have plenty of reasons to have arrested you already, leading to a more cat and mouse of constant antagonism rather than do the funny thing once and forget you were ever a traitor
Technical details
Media
current syndie prison

contract button real

uplink stuff
surplus is unaffected stay gambling
some stuff with 0 rep
no automatic objectives anymore

current contracts ui

paid for completing contract real

greentext...


level up real

ransomed...

Requirements
Breaking changes
anything added to uplink in the future will need reputation added
Changelog
🆑