glacier major atmos rework #2984
Draft
+10,997
−7,295
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About the PR
completely redone atmos on glacier
instead of mixer -> distro -> air vents, its now (bunch of control devices) -> distro network -> passive vents
it also has some inline filters and , with a new burn chamber for making trit or powerful station heating
air alarms automate oxygen and nitrogen levels and pumping out gas when theres too much pressure. the entire station now actually gets maintained at 21% oxygen so if hyperoxia ever gets added itll just werk for 1 map at least
departments have valves in their substations to cut them off from the distro network for maintenance or if you need to prioritize areas if you didn't make a good heating setup e.g. botany makes frezon so isolate it
the botany one is in botany for when botanists make trit/frezon they can immediately react, the others are all locked in substation rooms
minor stuff
draft until fires and breaches are fully tested to see how it plays out, and if automatic valve closing is needed to deal with them
Why / Balance
i did this ingame before its good, gives atmos something to do so people can stop crying that "nothing ever happens", go make burn chamber powered central heating
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passive vents everywhere is a syndies dream but atmos sabotage is against the rules so its fine
Media
automated control pumps
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burn chamber replacing the thing that got tore down every round
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anti-botany filters
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Changelog
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