Qt-written crossplatform interior redactor and viewer, with support of using your own obj-models. No OpenGL or DirectX libraries required. Scene is drawing with z-buffer (depth buffer) algorythm and Gouraud shading. There are many included obj models, but if you want to use your own, put them into any folder in /models (you can create your folder). Sources compatible with any version of Qt5.x library. Full description on russian language you can find in /Docs/RPZ.docx
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Qt-written (C++) multithreaded crossplatform interior redactor and viewer, with support of using your own obj-models. No OpenGL or DirectX libraries required. Drawing with z-buffer (depth buffer) and Gouraud shading algorythms.
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DenisBabarykin/InteriorRedactor
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Qt-written (C++) multithreaded crossplatform interior redactor and viewer, with support of using your own obj-models. No OpenGL or DirectX libraries required. Drawing with z-buffer (depth buffer) and Gouraud shading algorythms.
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