Checkout the blog post here!
Uses a global
World.gd
Singleton to keep track of the player's position and load/unload chunks in seperate threads
git clone https://github.com/DennisSmuda/godot-chunking-system.git
Open the project.godot
and the main scene should open automatically:
run the project with (cmd|ctrl)+R
Feel free to submit issues or pull requests